Tag Archives: Cybertronian Car

Toys Review – Galactic Odyssey Ratchet & Lifeline

As the Earthrise portion of the War for Cybertron toy trilogy wraps up in preparation for the Kingdom line, people are still receiving exclusives that have been ordered and delayed due to the Covid Crisis.

I’ve just received one of these exclusives and it contains two characters that have historically been very hard to get in the Generations line.  So without further ado let’s look at the Paradron Medics duo from the Galactic Odyssey CollectionRatchet and Lifeline.

 

Ratchet

Ratchet has been a real bastard to get over the last decade for those who have wanted Generations versions of him.  The only one that has seen mass release in the west was Rescue Ratchet from the Hunt for the Decepticon toyline.  Being a movieverse toy with a G1 recolouring this did not sate fans who wanted a representation of the Ratchet of old.  Then there was the Universe version, which saw a very limited release which lead many collectors like myself to pay stupid amounts to get him online.  After that came Siege Ratchet, once again very hard to get as it only saw mass release in countries like Malaysia.  Whilst Earthrise Ratchet is still an exclusive, at least he has been relatively easy to obtain through Amazon.

 

Robot Mode

Very G1 (cartoon).  Looks really stocky and strong.  Nicely proportioned and with decent articulation too.  His windshield is more aqua coloured than blue which helps him match his partner Lifeline.  Due to this Ratchet, despite having a Terran alt-mode, being based on Paradron he has no Red Cross stickers on his shoulders.  The minimal red in his colour scheme makes him look a tad bland.

Ratchet comes with a shield (the ambulance roof) and a gun that is highly reminiscent of the G1 toy.  Personally I liked how Siege Ratchet came with actual medical tools and feel that would have been good here.

Like the G1 Ratchet toy the roof becomes a sort of mini-medical bay thing.  Not nearly as cool as the G1 version, this one does come with the same gun placed at the front.  Personally I prefer to use it as a shield for him, making him look more like a combat medic.

 

Vehicle Mode & Transformation

For only the third time Ratchet is once again an old fashioned ambulance van.  The transformation from robot to this mode really showcases how this Ratchet is actually a retool of the Siege version, and if it wasn’t for the new roof and the differently shaped windshield they would be near identical.  It’s a great looking retro ambulance, the only drawback is those awful huge feet at the back of the vehicle.

“I can get to the hospital fast with these boosters! Just a shame I can’t carry any patients”

 

Lifeline

“I’ve got the expression of your Aunty at Xmas when she gives you that extra slice of pie”

Yep, if you appeared in the G1 cartoon you get a toy – that’s how it works these days.  Lifeline was in one very tiny scene, tending to an injured Cyclonus, in S3 of the G1 cartoon.  She never talked, never transformed and was never seen again.  But like Lancer and Greenlight , she now gets her own figure.

 

Robot Mode

The only other figure produced of Lifeline was a Timelines version from the TFCC that was a recolour of Thrilling 30 Arcee.  Likewise this Lifeline is a recolour of Earthrise Arcee.  I actually like her more, her colours really do it for me and I think it’s a really nicely proportioned toy.  When in group shots I tend to use T30 Arcee so that there is that bit more differentiation between Lifeline and her.

Arcee secretly plots to kill Lifeline out of jealousy of her slimmer thighs

You can remove the backpack for it to become a sort of sled.  Lifeline also comes with an Energon Infuser which is obviously a gun.  Like Ratchet I would have liked to see her receive some actual medical tools.  Still, it’s a good looking figure with some really great articulation.

“Check it out – I’m doing the final scene from the Footrot Flats movie!”

 

Vehicle Mode & Transformation

Like Earthrise Arcee and Netflix Elita, Lifeline is a Shellformer, and not a very good one at that.  It is so frikken hard to get her body to squeeze into the car shell properly, and when you do manage it the slightest nudge makes the legs pop back out which pretty much ruins her play value in this mode.  She looks nice from certain angles but otherwise this is a very disappointing alt-mode and it’s embarrassing I have three different versions of it now.

“Errr, pay no attention – those are just the brakes for my hovermode. Yeah, thats it – the brakes”

 

Worth Getting?

Being an exclusive (like half the Generations line seems to be these days)  these figures are more expensive than those on the store shelves.  Ratchet’s vehicle mode is compromised by the feet at the back and Lifeline’s by the legs that constantly emerge from her undercarriage.  These negatives may cause you to bypass if you expect top quality from your Generations toys.

However overall I’m quite happy with the pairs other attributes.  Both have great robot modes, both match each other very well and both are a lot easier to obtain than the previous figures of them that have been released.  So if you are looking to finally add a G1’esque Ratchet and Lifeline to your Generations line-up than these two are well worth grabbing.

Got something to say about this medical duo?  Pop it in the comments section below!

 

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Toy Review – Siege Mirage

Mirage is one of those middle-of-the-road Autobot Car characters in terms of popularity, and this is reflected in the amount of toys based on him over the years.  Whilst not super-rare like say Grapple, not super popular like Sideswipe or Prowl either.

Mirage has cropped up in such Transformer toy sub-lines such as Kre-O, Alternators and Bot Shots, but has only had two significantly G1-themed toys released over the last 13 years.  First was the Classics version in 2006, whom had a magnificent alt-mode but an overly-lanky body.  The second was in 2015 in the Combiner Wars, but as a minor retool of the Stunticon Drag Strip didn’t look overly impressive in either mode.

So in 2019 Mirage has finally gotten another G1-based figure, albeit with a Cybertronian alt-mode.  So let’s have a look at Siege Mirage.

 

Robot Mode

‘Well I’ll be damned, I actually look like me again!’

The most G1-faithful looking Mirage figure we’ve had since, well, G1 really.  The proportions of his body are spot on and it’s been far too long since Mirage sported a shoulder-mounted rocket launcher.  No spring action firing but the rocket can at least be removed from its launcher.  His blaster is quite nice too.  With decent articulation and a great colour scheme it’s very hard to find fault with this figure.  If I had one minor quibble, it’s that he has a lot of faux parts, for instance the F1-racer waist piece doesn’t actually make up the nose of the car mode.

Fuck stealth!

Mirage, even more than the likes of Impactor, really lends himself to the Weaponizer gimmick, and with multiple ports all over his body you can really pimp him out for battle!

 

Cybertronian Racer

I’m translucent – that makes me Cybertronian.

Like many of the other Siege toys, this looks more like an Earth vehicle with a few Cybertronian elements pasted on top.  But it’s still a nice looking race car and the first offworld version of the character we have had.  I really like how part of the car’s body is translucent as an homage to the fact that the character has invisibility powers – much more attractive than the battle-damage paint most Siege figures come with.

Unlike the robot mode, you can’t really Weaponize Mirage’s vehicle mode.  There are only two spots which are on his tailfin, and these are taken up by his rocket launcher and rifle.  However the weapons look pretty cool there and make his alt-mode look distinctly more Cybertronian, differentiating the figure nicely from the very good Classics version.

 

Worth Getting?

For those that are happy with the Mirage toys they already have, there is a completely translucent version of this toy too which could be worth tracking down online as it looks pretty boss, though it means purchasing the Decepticon version of Impactor and the third Powerdasher figure with it.  But I wanted this version as the robot mode holds so much appeal for me, especially since Mirage was the first Autobot I ever got as a kid.  But whichever way you wanna go, this is a very solid toy  with a fun and intuitive transformation and is very faithful to the characters roots – he will fit nicely into anyone’s collection.

 

Got anything to say about this figure?  Pop it in the comments section below!

 

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Toys Review – Selects: Nightbird, Cromar and Zetar

The Generations Selects line is one that divides people.  On the one hand it provides opportunities for figures to get made that might otherwise not due to a lack of popularity.  On the other, it means these figures are often only available either online, at specific stores and/or limited to a few select countries, meaning higher prices with a dollop of international postage for good measure.

The War for Cybertron Siege toyline has had a whopping nine Selects figures released this year.  Some such as Redwing have been virtually impossible for overseas collectors to get their hands on at a reasonable price.  But some have been released through multiple US online stores making things a bit easier, and today we are looking at the latest wave of them, consisting of the Powerdashers Cromar and Zetar, and the always mysterious Nightbird.

Note: As all three characters are minor retools of other Siege figures that have been out for quite some time, we will be focusing more on their aesthetics rather than their articulation, transformation and Weaponizer potential.

 

Powerdasher Cromar

Robot Mode

‘We all float down here…’

Whilst it seems his main weapon would be to hang about in Cybertronian Sewers eating Decepticon Protoforms, as a retool of Six-Gun his body is bristling with weapons.  Two long guns on the lower arms and four cannons on the shoulders and back.  Not bad since the original toy didn’t even have a gun.

‘Everybody loves a clown, so why can’t you?’

Cromar gets his distinctive face from the 1984 Mail-away figure he is based on (and the only TF I had and lost as a kid that I have yet to replace as an adult).  It’s… not flattering and makes this a figure you really don’t want to give to a coulrophobia sufferer as a gift.

Alt-Mode

If you think this looks weird, you should have seen my original toy

Pretty much Siege Six-Gun with new colours.  However it works for the character quite well, with perhaps only Cybertron Sideways being a more appropriate recolour.  I likes it!

 

 

Powerdasher Zetar

Robot Mode

I’m smiling because I can kill you with a headbutt

No fingers, no neck, but one helluva hat!  The silly thing is the drill on his head can be spun fairly easily in robot mode but not in vehicle mode. A retool of Siege Brunt, he lacks a certain appeal that Brunt possessed, but is certainly faithful to the original toy & character.  The bonus being he gets a gun this time around which (due to the no fingers thing) can be attached to his forearms.

The creepy circus motif continues

The look of his head really makes me want to get the third Powerdasher – Aragon – just to see if he has some clownish attributes too.

Alt-Mode

‘I..I just don’t know what the hell I am supposed to be’

Once again we are looking at Siege Brunt, but with a drill on the front.  The ironic thing is that the cannon on top, if you attach the blaster, sticks out further than the drill does.  But hey, with the drill that close to the ground Zetar can definitely get a job drilling holes for oversized cybermice or mowing really thin strips of lawn.  Unite Warriors Nosecone or even Combiner Wars Drillhorn make far more practical looking drill tanks.

 

Nightbird

Robot Mode

‘I’m quite frolicsome for a Ninja’

A retool of Siege Chromia, Nighbird boasts a totally new headsculpt which is very indicative of how she looked back in the G1 cartoon, though severely limits how much she can turn her head.  She comes with the same weaponry that can be either a pistol and grenades, a gun or a sniper rifle.  It would have been nice if she had come with some sai’s like the Legends version of her did to show her Ninja origins.

‘Help! I’ve fallen and I can’t get up!’

What is very disappointing for a Selects figure is that Nightbird comes apart quite easily.  Her legs, arms and crotchplate all come off way to easily, though at least are not too hard to reattach.

Alt-Mode

‘Wonder if I can get a date with Kit from Knightrider?’

I had no idea she would be this black!  Her backpack makes up the majority of the car body and it’s as black as black can be with a dark purple canopy.  I would have liked to see the backpack/car body remain grey with the black limited to her fenders.  However at least this car mode is more generally Cybertronian, rather than the Legends version which was quite Arcee indicative.

 

Worth Getting?

Only if, like me, you are a fan of obscure G1 characters.  All these moulds have been done before and none of these characters are popular enough that any kid is going to be screaming for them this Xmas.  It’s nice to see the Powerdashers get new figures after all this time, though the lack of a dash component kinda irks me.  Nightbird isn’t bad but I find the Legends version to be far superior in both modes.  So yeah, they are all nice in their way and I’m glad to have them, but none have any wow factor that is going to keep you awake at night wishing that you owned them.

Got anything to add to this review?  Pop it in the comments section below!

 

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Review – Metroplex Pack: Transformers TCG

A few months ago the Transformers: Trading Card Game was released.  Much like Magic: The Gathering, this game focuses on using different characters whom you instil with different defences, attacks and upgrades, to take out the opposing team, all whilst taking advantage of their own unique abilities.

Now, not long after it’s release, we have the first committed deck since the Starter Pack – the Metroplex Deck.  Due for international release on November 16th, this deck appears to offer a whole new element to what is quickly becoming a popular and addictive game.

Wizards of the Coast and Hasbro have been kind enough to send me for free both the Starter Pack as well as the new Metroplex Deck so as to do a review on this blog.  It should be noted that I have received no financial remuneration to write this, nor have either company tried to dictate the content of my review.  So I’d like to thank Wizards of the Coast and Hasbro for their generosity.

Luckily for them, I’m pretty taken with these packs so their generosity might just get rewarded through subsequent honesty.

This review is focused primarily on the Metroplex Deck, and in writing this I make the assumption that in reading it you are already familiar with Transformers: TCG and the various gameplay strategies it entails.  If not then by all means check out the official website to see how the game works, then come back to get all the new extra information here.

 

The Metroplex Deck offers the following:

*1 Titan Character Card: METROPLEX

*3 Character Cards: SCAMPER, SIX-GUN and SLAMMER

*Ready to play Battle Deck of 40 Cards

 

New Characters

Now the first thing you will notice is the Metroplex Card.  It is HUGE!  19.5cm x 14cm.  Like the Transformers character it is based on, it dwarfs the regular character cards.  And so do some of his stats:

Robot Mode – 6 Attack, 35 Health, 1 Defense

City mode – 4 Attack, 35 Health, 2 Defence

Now these Attack and Defence stats are pretty common but his Health is MASSIVE!  The most a character has had up to this date has been 21 with Cosmos, and Metroplex outshines him by a full 14 points!

The other is his Stars.  Each team can have a total of 25 Stars spread over their character cards, which usually dictates a team of 2 to 4 characters.  However Metroplex has 25 on his own!  This makes him a team unto himself.  A team of one… or so it would seem.

Anyone familiar with the G1 cartoon and toy representations of Metroplex will remember he had 3 sidekicks.  First Scamper who turned into a Cybertronian Battle Car, Six-Gun who would disassemble his robot form into Weapons useable by Metroplex, and Slammer who was a drone tank.  All three are represented here.  And all three are subordinate to Metroplex in a way we will examine shortly.  However before doing so it is worth noting that these characters are useable in regular teams.  With their relatively low 4 Star ratings, if you have a team made of 21 Stars, one of these guys is perfect to round up the numbers.

 

Character Abilities

Metroplex differs from other character cards in many respects, and not just by his size.  Hidden underneath Metroplex are the three sidekick cards.  Whenever you flip your Metroplex card from Robot to City side, he is able to deploy one of these characters.  This makes flipping every opportunity you get essential, as you need to get him to robot mode and back again in order to deploy another character.  This in of itself is perhaps more important than the almost inconsequential differences between the Attack and Defence stats of his two modes.

Each sidekick has different abilities.  Slammer for instance, being a drone, has no robot mode and will deal out 1 Attack Damage to every enemy bot when first released.  This makes him a favourite to bring out first in order to hurt as many enemy bots as possible before you KO any of them.

Scamper and Six-Gun’s various abilities rely on Metroplex still being on the board as they mainly power up his abilities.  Whilst this makes them a boon to your main Metroplex card, it lessens their value considerably when being used in a team which does not contain the Titan.

 

Dedicated Battle Deck Cards

The Metroplex Deck is designed to be used by a single player against an opponent.  As such it has dedicated cards that are of no use in a regular deck, but are very advantageous when using with this dedicated team.

Rally The City allows an extra card per character you have out (if you still have Metro on the board).

Height Advantage gives Bold 4 so when you use Metroplex to attack you get to flip 4 extra cards.

Protected by Metroplex means that you can transfer any damage being inflicted on your sidekick characters to Metroplex instead.  Out of the three cards I found this one to be the most useful.  Given Metroplex’s huge Health and the extremely poor Health of his Sidekicks (all pretty easy to knock out in a single round) it helps to keep these little guys on the playing field for an extra turn or two.

 

In Gameplay

I wont go into all the technicalities and ins and outs of using this deck against an opponent as there are just too many scenario’s to cover.  However I can point out some trends I found when pitting the Metroplex Deck against a team made up of the Starter Pack:

*When playing the Basic Game (not using special abilities etc) which I played with my 5 year old son, the advantage tends to lean slightly in favour of Metroplex, even without his ability to deploy the smaller bots.  His Health is just so massive, and combined with a 6 Attack Rating in robot mode, means you are able to withstand the onslaught he receives from being the only target on the board as you KO your opponent’s cards one by one.  He is by no means invincible, but he is definitely hard to beat.

*When playing the Advanced Game which I played with a bunch of my nerd peers, surprisingly the advantage tends to lean slightly towards the opponent, even with you being able to deploy Scamper, Slammer and Six-Gun.  Your opponent using the Special Abilities of cards means that your three smaller bots are often KO’ed as soon as they hit the board, with only a Protected by Metroplex card having a hope of saving them.  You may find that your opponent often uses this strategy, going after the little guys as soon as they are able before focusing back on the big guy.

Also with more bots being on the opposing team, the opposition has the chance to have more Upgrade, Attack and Defence boosts in play as well as having a greater range of opportunities to use their characters synergistically with each other.  Once again, it is by no means impossible to defeat your opponent, but it can be a hard road with a bit of luck required to take the win.

 

So is this Pack worth buying?

If you are a Transformers: TCG player then it is a most definite yes!  The introduction of a Titan Card adds a whole new element of gameplay, and the pack comes with 4 characters and three action cards that you cannot purchase anywhere else.  It would have been nice to see Trypticon released first (as I’m sure he eventually will be) as it means the two dedicated packs released thus far have all Autobots in them (the Starter Pack containing Bumblebee, Optimus Prime, Red Alert and Ironhide).  Part of the fun of anything remotely Transformers is pitting Autobot against Decepticon and I actually went out and purchased some Booster Packs just so I could play out some of these scenarios (luckily for me I scored both Starscream and Megatron).  I would also have liked to see Scamper and Six-Gun have at least one inherent ability each which would be useful within a regular team that does not involve Metroplex, giving these characters more scope for play.

However despite the onus still being on the Autobot side, this pack is definitely worth picking up.  I look forward to its general release in a week in the hopes one of my friends picks one up so that I can battle Metroplex Deck against Metroplex Deck – now that truly will be a clash of the titans!

Got anything to say about this Expansion Pack?  Would love to read it in the comments section below!

 

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