Tag Archives: Weapons

Toy Review – Masterpiece Skids

Oh Skids you poor dear you – always overlooked.  Skids remains to this day perhaps the least well known and recognisable of the Autobots from the 84/85 G1 cartoon.  With very brief and unmemorable appearances in only 2 episodes, even the likes of Grapple and Huffer have proven more popular and its only hardcore G1 & Comic enthusiasts who really know who Skids is.  Skids appeared in the Movieverse as well but, besides a similar alt-mode, had nothing in common with his G1 counterpart and is a distorted version of the character everyone would like to forget.

However Skids has managed to do something that Hoist, Trailbreaker and even Jazz have not – he’s got himself a Masterpiece toy!  So let’s have a squiz at the new MP Skids.

Toy Review – Masterpiece Grapple

Vehicle mode

Skids turns into a fairly realistic rendition of a 1980’s Honda City Turbo hatchback. Whilst not a sexy sportscar, it’s a pretty nice looking vehicle form.  What I particularly like is the sloping roof and front grill.

Different parts of Skids open up as well, much like an Alternators figure.  The side doors open, the bonnet opens to reveal an engine inside and the hatchback opens to reveal storage space.  This storage space will contain a little scooter in the retools of Skids such as Crosscut, and it is a shame Skids did not come with one himself.

Toy Review – Masterpiece Inferno

Robot Mode

Because Skids appeared so little and so infrequently in the cartoon, the designers were not forced to incorporate all the different gimmicks shown on screen, like with so many other Masterpiece figures.  So Skids is very basic in that he comes with no interchangeable faces, no special gimmicks and only his two guns like the original toy had.

That said it’s a very nice looking figure with articulation in the neck, shoulders, elbows, knees and ankles, making him very easy to pose.

Toy Review – Masterpiece Thrust

Transformation

Much more basic than a lot of other Masterpiece figures, but not irritatingly simple either.  In fact I find it a nice change of pace for a MP to have a straightforward transformation with a few clever moves (such as his ankles and shoulders) rather than something overcomplicated which is going to require you give up a portion of your day to complete.

Toy Review – MP-11ND Dirge

Overall

Skids is perhaps the most basic Masterpiece we’ve had in a long time, harkening back to the days of MP Sideswipe.  He is pretty no-frills with no interchangeable faceplates, special gimmicks, intricate engineering or vast assortment of accessories. However what he is also lacking is the exorbitant price tag that most MP’s go for as well.

I*’m the cheap one

At around $100au he’s eminently more affordable than most of his counterparts.  Add to that a fun and straightforward transformation and Skids becomes a breath of fresh air in a line that is replete with expensive and often overly complicated figures.  Skids is well worth his reasonable price tag and a welcome addition to the MP Autobot Cars line-up.

Got something to say about this figure?  Pop it in the comments section below!

Toy Review – Masterpiece Shockwave

Toy Review – Masterpiece Ratchet

Transformer Fan Interview – Dallas

Toy Review – Earthrise Snapdragon

The original Headmaster Horrorcons were G1 toys that kinda had it all.  They were triple changers, they had beast modes, they had jet modes AND they were Headmasters where the Nebulan partner also triple-changed – becoming the head of the robot and of the beast.  Combine all this with the fact that they also showed up in the season 4 of G1 cartoon before it’s end and these were sought after figures!

Sadly, the beast modes weren’t brilliant, the colour-schemes were cringe-worthy, the accessories were easy to lose and if you lost the Headmaster itself the toy only worked as a jet.  This makes these figures very hard to find on the secondary market today, and both toys remain some of the few from the G1 cartoon I don’t own.

However for those wanting representations of these figures but can’t afford the huge amounts the originals go for – fear not!  They are back in the new toylines!   Last year saw the release of Apeface in the Siege line and this year we get his partner in the Earthrise line.  So without further ado, let’s have a look at War for Cybertron Snapdragon.

 

Robot Mode

“These boob-tattoo’s hurt!”

A good sized and robust figure for the Voyager class, very chunky and strong looking, though it would have been nice to see less kibble on the arms.  Despite this the figure has decent articulation.  A bit plain looking, but pays homage to the original toy – right down to Krunk becoming the head and the Decepticon-faction symbols on the nipples.

 

Cybertronian Fighter Jet Mode

Once again it is very faithful to the original figure and it’s certainly his strongest mode. A really nice representation of a Cybertronian Fighter Jet and had multiple ports to not only attach the robots guns but also other weapons such as those from Weaponizer characters.

One feature I really like is the big cockpit in the middle of the jet.  It splits down the middle to open sideways and allow Krunk to ride inside and even has a control panel!

 

Dragon Mode

“All the better to eat Daniel with m’dear!”

If his jet mode is his stronges mode, then the dragon mode of Snapdragon is definitely his weakest, even if a distinct improvement on the original.  Firstly Krunk doesn’t even become the head, he becomes the lower jaw and can be extremely frustrating to get into place.  For me it usually means leaving his mouth wide open.  Also he doesn’t really look much like a dragon – he looks more like a weirdly coloured faux T-Rex with the little forearms  and general proportions.    Add to this all the visible jet kibble and this is not a great beast mode at all.

 

Overall

If you are after a Generations representation of the Headmaster Horrorcons then Snapdragon is for you.  Also if looking for a figure for a younger fan this isn’t bad, what with the easy transformations, three modes and the Titan Master gimmick.  However to other collectors the very cool jet mode may not make up for the average robot mode and subpar dragon mode.  So yeah, this is definitely a ‘take or leave’ kinda Con.

Got something to say about this figure?  Pop it in the comments section below!

 

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Toys Review – WFC: Siege – Micromasters: Wave 1

Back in the late 80’s the Transformers brand was starting to suffer.  Something new had to be tried.  So in direct reaction to the popularity of Micro Machines, the Transformers made Micromasters.  These were actually pretty cool little toys!  You could get them in packs of 4 or 6, some had bases, some could combine, and they were pretty cheap to get.  I know for myself I collected most of the Decepticon ones to try and even out the amount of each faction I had as a kid, having to track down the Autobot ones as an adult.  Micromasters got a brief revival in the Universe line in 2003, but didn’t grab the toy consumers imagination.

Here we are in 2019 and Micromasters are back!  And the first wave of the War For Cybertron: Seige line is made up of 3 pairs, each pair making up half the members of their original patrol team.  So lets have a look at some classic G1 characters, most we haven’t seen in 30 years!

 

 

BATTLE PATROL

Flak & Topshot

Robot Modes

Flak is so unchanged from his G1 incarnation that I had to look twice to make sure it was a new figure.  Topshot (formerly Big Shot) also represents his G1 heritage well.  Both have far more detail in their faces and their bodies overall.  Both have knees but no elbows or head swivel.

Vehicle Modes

Once again Flak looks very much like he did in G1, though with some cooler details on his missile ports.  Topshot has lost a bit of length from his turret (maybe that’s why he had to change his name) but this is made up for by being able to swivel the gun up and from side to side with a great degree of control than the G1 toy allowed.  Both get top marks!

Weapon Mode

Topshot becomes the back half with his turret becoming the gun peg, with Flak making up the front to become an oversized missile gun.  Looks a bit odd being held by a Deluxe Sized figure, but would suit a Voyager sized bot well.

 

AIR STRIKE PATROL

 Visper & Storm Cloud

Robot Modes

Visper (formerly Whisper) has a nice amount of detail and looks quite good.  Storm Cloud is odd as in he is the only figure out of this entire wave of Micromasters that has elbows, yet at the same time he lacks hands.  An odd trade off.  Besides this Storm Cloud does however look good otherwise.

Vehicle Modes

Both Visper and Storm Cloud are both very faithful to their G1 origins, while adding a bit of extra detail to their jet forms that one would expect after a 30 year hiatus.

Weapon Mode

Quite a decent looking sword, nicely balanced and well proportioned.  Yes Visper is still obviously completely in jet mode but Armada’s the Star Sabre set the precedent for that.  Very cool!

 

RACE CAR PATROL

Roadhandler & Swindler

Robot Modes

Swindler had shoulders that put Ultra Magnus to shame, and its hard with the lack of elbows to position his arms anywhere but down that doesn’t cause him to fall over.  Roadhandler looks quite decent.  Both suffer from having massive holes in their chests which are required for the weapon mode.

Vehicle Mode

Swindler still resembles a Delorian, which is great for us of the generation that grew up on Back to the Future movies.  Once again, Roadhandler looks decent as well.

Weapon Mode

Pretty weak.  You simply fold over the back of the car and insert the other car on top to make a weapon that sorta resembles the Double Targetmaster ones from G1.  The only slightly redeeming feature is that they are the only pair that can swap spots, so either character can become the top or bottom half.

 

Worth Getting?

Yup!  A cheap price point, an outing for G1 characters we haven’t seen in 30 years, very faithful to their origins and now with combined weapon modes.  There are a few drawbacks sure: little articulation, the legs come off really easily on all figures and whilst you can combine the different teams bots to make new weapons, only a few of them look decent and are better off with their original partner.  However these are small quibbles.  I heartily recommend picking these guys up and really hope that the other halves of their teams get released in the future.

Got something to say about these little figures?  Pop it in the comments section below!

Review – Metroplex Pack: Transformers TCG

A few months ago the Transformers: Trading Card Game was released.  Much like Magic: The Gathering, this game focuses on using different characters whom you instil with different defences, attacks and upgrades, to take out the opposing team, all whilst taking advantage of their own unique abilities.

Now, not long after it’s release, we have the first committed deck since the Starter Pack – the Metroplex Deck.  Due for international release on November 16th, this deck appears to offer a whole new element to what is quickly becoming a popular and addictive game.

Wizards of the Coast and Hasbro have been kind enough to send me for free both the Starter Pack as well as the new Metroplex Deck so as to do a review on this blog.  It should be noted that I have received no financial remuneration to write this, nor have either company tried to dictate the content of my review.  So I’d like to thank Wizards of the Coast and Hasbro for their generosity.

Luckily for them, I’m pretty taken with these packs so their generosity might just get rewarded through subsequent honesty.

This review is focused primarily on the Metroplex Deck, and in writing this I make the assumption that in reading it you are already familiar with Transformers: TCG and the various gameplay strategies it entails.  If not then by all means check out the official website to see how the game works, then come back to get all the new extra information here.

 

The Metroplex Deck offers the following:

*1 Titan Character Card: METROPLEX

*3 Character Cards: SCAMPER, SIX-GUN and SLAMMER

*Ready to play Battle Deck of 40 Cards

 

New Characters

Now the first thing you will notice is the Metroplex Card.  It is HUGE!  19.5cm x 14cm.  Like the Transformers character it is based on, it dwarfs the regular character cards.  And so do some of his stats:

Robot Mode – 6 Attack, 35 Health, 1 Defense

City mode – 4 Attack, 35 Health, 2 Defence

Now these Attack and Defence stats are pretty common but his Health is MASSIVE!  The most a character has had up to this date has been 21 with Cosmos, and Metroplex outshines him by a full 14 points!

The other is his Stars.  Each team can have a total of 25 Stars spread over their character cards, which usually dictates a team of 2 to 4 characters.  However Metroplex has 25 on his own!  This makes him a team unto himself.  A team of one… or so it would seem.

Anyone familiar with the G1 cartoon and toy representations of Metroplex will remember he had 3 sidekicks.  First Scamper who turned into a Cybertronian Battle Car, Six-Gun who would disassemble his robot form into Weapons useable by Metroplex, and Slammer who was a drone tank.  All three are represented here.  And all three are subordinate to Metroplex in a way we will examine shortly.  However before doing so it is worth noting that these characters are useable in regular teams.  With their relatively low 4 Star ratings, if you have a team made of 21 Stars, one of these guys is perfect to round up the numbers.

 

Character Abilities

Metroplex differs from other character cards in many respects, and not just by his size.  Hidden underneath Metroplex are the three sidekick cards.  Whenever you flip your Metroplex card from Robot to City side, he is able to deploy one of these characters.  This makes flipping every opportunity you get essential, as you need to get him to robot mode and back again in order to deploy another character.  This in of itself is perhaps more important than the almost inconsequential differences between the Attack and Defence stats of his two modes.

Each sidekick has different abilities.  Slammer for instance, being a drone, has no robot mode and will deal out 1 Attack Damage to every enemy bot when first released.  This makes him a favourite to bring out first in order to hurt as many enemy bots as possible before you KO any of them.

Scamper and Six-Gun’s various abilities rely on Metroplex still being on the board as they mainly power up his abilities.  Whilst this makes them a boon to your main Metroplex card, it lessens their value considerably when being used in a team which does not contain the Titan.

 

Dedicated Battle Deck Cards

The Metroplex Deck is designed to be used by a single player against an opponent.  As such it has dedicated cards that are of no use in a regular deck, but are very advantageous when using with this dedicated team.

Rally The City allows an extra card per character you have out (if you still have Metro on the board).

Height Advantage gives Bold 4 so when you use Metroplex to attack you get to flip 4 extra cards.

Protected by Metroplex means that you can transfer any damage being inflicted on your sidekick characters to Metroplex instead.  Out of the three cards I found this one to be the most useful.  Given Metroplex’s huge Health and the extremely poor Health of his Sidekicks (all pretty easy to knock out in a single round) it helps to keep these little guys on the playing field for an extra turn or two.

 

In Gameplay

I wont go into all the technicalities and ins and outs of using this deck against an opponent as there are just too many scenario’s to cover.  However I can point out some trends I found when pitting the Metroplex Deck against a team made up of the Starter Pack:

*When playing the Basic Game (not using special abilities etc) which I played with my 5 year old son, the advantage tends to lean slightly in favour of Metroplex, even without his ability to deploy the smaller bots.  His Health is just so massive, and combined with a 6 Attack Rating in robot mode, means you are able to withstand the onslaught he receives from being the only target on the board as you KO your opponent’s cards one by one.  He is by no means invincible, but he is definitely hard to beat.

*When playing the Advanced Game which I played with a bunch of my nerd peers, surprisingly the advantage tends to lean slightly towards the opponent, even with you being able to deploy Scamper, Slammer and Six-Gun.  Your opponent using the Special Abilities of cards means that your three smaller bots are often KO’ed as soon as they hit the board, with only a Protected by Metroplex card having a hope of saving them.  You may find that your opponent often uses this strategy, going after the little guys as soon as they are able before focusing back on the big guy.

Also with more bots being on the opposing team, the opposition has the chance to have more Upgrade, Attack and Defence boosts in play as well as having a greater range of opportunities to use their characters synergistically with each other.  Once again, it is by no means impossible to defeat your opponent, but it can be a hard road with a bit of luck required to take the win.

 

So is this Pack worth buying?

If you are a Transformers: TCG player then it is a most definite yes!  The introduction of a Titan Card adds a whole new element of gameplay, and the pack comes with 4 characters and three action cards that you cannot purchase anywhere else.  It would have been nice to see Trypticon released first (as I’m sure he eventually will be) as it means the two dedicated packs released thus far have all Autobots in them (the Starter Pack containing Bumblebee, Optimus Prime, Red Alert and Ironhide).  Part of the fun of anything remotely Transformers is pitting Autobot against Decepticon and I actually went out and purchased some Booster Packs just so I could play out some of these scenarios (luckily for me I scored both Starscream and Megatron).  I would also have liked to see Scamper and Six-Gun have at least one inherent ability each which would be useful within a regular team that does not involve Metroplex, giving these characters more scope for play.

However despite the onus still being on the Autobot side, this pack is definitely worth picking up.  I look forward to its general release in a week in the hopes one of my friends picks one up so that I can battle Metroplex Deck against Metroplex Deck – now that truly will be a clash of the titans!

Got anything to say about this Expansion Pack?  Would love to read it in the comments section below!

 

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