Tag Archives: Gameplay

Game Review – Transformers Battlegrounds

 

Transformers Battlegrounds is the first Gaming Console game released by the Transformers brand since Devastation several years ago and takes a much different tack to its predecessors.

 

Whilst previous Transformer console games have been primarily 3rd person shooters such as War for Cybertron and Fall of Cybertron, or hack & slash like Devastation, Transformers Battlegrounds is a strategy turn-based game where you (as a hovering human) control a group of bots below to work your way through levels until you have the obligatory ‘boss battle’ at the end.

Optimus vs Megatron – how unexpected…

 Right from the outset you can tell this is a Transformers game aimed at younger players.  The game is based on the recent Cyberverse cartoon which itself was aimed at younger fans.  The controls are simple and easy to pick up and the gameplay follows a very simplistic style.  Older players who are looking for an in-depth turn-based game with hundreds of options are going to be disappointed, but the game is a good entry point for your younger player who doesn’t want to get too burdened with choice.  So lets take a look at the different facets of this game.

 

The Levels

The graphics are very faithful to the cartoon, which is both good and bad.  The cartoon had very simple 3D animation with smooth bots with minimal details and the environments they inhabited were even more so.  The game reflects this and you work your way through environments such as identical looking towns, deserts and even Cybertron itself – none of which look particularly impressive. 

Once again, the makers of the game had to stay true to the source material but when we were treated to such visual marvels back on the PS3 in Fall of Cybertron, its kind of disappointing for so little potential of the PS4 to be utilized here.

 

The Characters

The game contains a decent variety of characters from the show.  In the main campaign you play as the Autobots and take control of such characters as Arcee, Windblade, Grimlock, Wheeljack and the obligatory Optimus and Bumblebee.  There are many opponents from the Decepticon cast of the show as well; Seekers such as Starscream, Slipstream, Acid Storm, Thundercracker and Thrust, as well as other characters such as Dead End, Strika, Megatron and Shockwave with his drones. The Decepticon cast is also fleshed out by several characters that never appeared in the show but did in the Generations toyline such as Battletrap and Offroad.  Several of the Decepticon show characters are also playable in the Multiplayer mode so you get a chance to play both sides of the conflict.

The characters look faithful to the show, but once again the game designers have made little use of the PS4’s capabilities.  Characters are very limited in their animations and any cutscenes simply show speech blocks at the bottom of the screen rather than bothering to make the actual characters lips move.  They did get the voice actors from the show in which is a plus, but in some situations the characters say things that aren’t applicable.  For instance, in ‘Capture the Flag’ the character with the flag often says ‘I’m damaged here!’ or ‘I’m leaking Energon!’ even if they haven’t sustained any damage.  Also, in the main game lots of the female Seekers give distinctly masculine grunts.  Rather than this being a gender-swapping scenario like Acid Storm in the cartoon, it comes across as simply lazy by the designers who didn’t bother to match up the voices to the characters correctly.

 

Gameplay

As mentioned the gameplay is very simplistic, with you herding your group of bots through different levels.  Each character has different abilities which can be upgraded throughout the game.  Each character gets three action tokens to use per round and these are used for either travel, attack or healing other bots.  There is some strategy to this game, for instance using your scout characters to herd Cons towards your tank characters to get taken out, with healer characters ready to either snipe or heal as needed.  But the depth is minimal and any experienced gamer will soon grow bored.

 

Multiplayer

Here is the main reason that I personally purchased the game, so that my son and I could sit on the couch next to each other and finally play a Transformers game together.  Before this Transformer console games have either been single player or online coop, with no options to sit and play with your buddies.   There are five different multiplayer options, some of which you can play as Cons, ranging from taking out as many enemies as possible in a limited number of turns, to games such as Capture the Flag.  The latter was by far the most fun to play with my son as one of us would steal the flag while the other provided cover or heal.  But, like the main game, the lack of depth was disappointing and despite my sons young age we both found ourselves growing bored.

 

Overall

While this game opens up a new style of gameplay for Transformer games, it’s simplicity is also its downfall.  Lackluster graphics, overly-simplistic and repetitive gameplay and an uninspired storyline relegate this release to a niche that will only appeal to younger and less experienced gamers.  For older gamers, and even younger gamers who have spent a lot of time with a controller in their hands, this game will become very dull very quickly and only appeal to the most die hard of Transformer fans.

 

Got a comment about this game?  Pop it in the comments section below.

 

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Devastator Pack Gameplay – Transformers TCG

ROTS Booster Packs Gameplay – Transformers TCG

Devastator Pack Review: Part 2 – Gameplay. Transformers TCG

Last week we got to have a sneak peek at the Devastator Deck, courtesy of an advance copy from Hasbro and Wizards of the Coast, and look at the cards contained within in detail.

Now officially released, these are available for purchase, and over the past week I’ve gotten a chance to really put the pack through its paces.  So let’s have a look at the Devastator Pack in gameplay.

And the usual spiel: Neither Hasbro or Wizards of the Coast have paid for this review nor have they tried to dictate the contents of this blog.  Bigangrytrev.com would like to thank both companies for their ongoing generosity.

Since all the cards have been already examined in great detail in Part 1 of the review, we wont rehash what we already know.  If you need a reminder, go check out that post.  Instead I’m going to give you some top tips for using Devastator to… er… devastate! In particular we will look at pitting the Constructicons against other Combiner Teams, such as the Stunticons and  Menasor.

 

GAMEPLAY TIPS & TRICKS

Get Scrapper into Robot Mode

This should be your very first action!  Not only does it get one of the 6 characters into robot mode which you will need to make Devastator later, but it means every time another Constructicon gets KO’ed you will get a point for your Tower Card.

Get Bonecrusher in the mix

As your best offensive Constructicon, get him into Robot Mode next.  You want to try and inflict a fair bit of damage with him and his Pierce 2 on your opponents cards before he gets KO’ed due to his low Health Stats.

Flip Scavenger next

You want that Bold 1 and the extra card it garners you every time you are attacked.

Keep the others in vehicle mode until KO’ed or needed

The other 3 Constructicons don’t have particularly useful Robot Mode abilities so I suggest keeping them in Vehicle Form until KO’ed.  Their stats remain exactly the same and every time you attack with them it will give you another point for your tower.

If any character gets KO’ed in vehicle mode, flip them at the first opportunity. 

Their ability to get you extra points for your Tower is gone once they are KO’ed, so if you come across a card like Rapid Conversion, use it to flip a KO’ed vehicle into Robot Mode so they are ready to combine when required.

Build that Tower to at least 6 before combining!

I played several games both as and against Devastator and I’ll tell ya, you will really want those extra 2 Bold points Devastator gets when his Tower is at 6. They do make a difference when trying to knock out another Combiner like Menasor or a Titan like Metroplex, characters that have huge stats.  Also it means that it’s 6 damage points that you get to remove from Devastator, which also makes a huge difference!

Getting your Tower to 10 before combing is often unrealistic.

While it would be great to have your Tower at 10 before you form Devastator, unless you have a good run of luck with the cards it is probably not going to happen.  If you can achieve it, great!  It means you loose 10 whole damage counters and get extra attack power right off the bat, but again, it’s likely not to happen.  Hope to get your tower to 8 and then pick up some Builders Tools and Enigma cards to take you the rest of the way.

If your opponent makes a Combiner first, get combining!

Gotta Combin’em all!

The likes of Menasor are pretty damn powerful and you don’t want to give them free reign for too long, because your individual Constructicons aren’t going to be very effective against the behemoth.

Keep track of your Builders Tools and Constructicon Enigma Cards

These two cards are the only way to add extra points to your Tower after you build Devastator.  You get three of each card so keep track of where they are and how many you have used.  Once or twice I had to form Devastator when only having 4 points on my Tower, and coming across those cards enabled me to bring my Tower up to 6, helping turn the tide of battle.

If you get your Tower to 10 – get ready to bask in victory!

If you can get that Tower up to 10, getting an extra 4 Attack Points and your overall attack rating going up to 10 means that you are going to decimate your opponent!  As someone who has played both sides when this has happened, I can attest that the opposing Combiner/Titan/Team goes down very quickly under an onslaught that strong.

 

So there ya go, some top tips & tricks to playing as and winning with the Constructicons and Devastator.  A lot of it will depend on the deck your opponent has built.  Given that the other Combiners special cards are only found in Booster Packs, it’s unlikely they  will have 3 of each like you will be sporting, so if you find yourself destroying every opponent in sight you might even be magnanimous and take a couple of yours out to make things more even.  Until you reach that winning streak though, devastate away!

 Got any other tips to playing with this pack?  Would love to read them in the comments section below!

 

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ROTC Booster Packs. Part 2: Gameplay – Transformers TCG

Last time we looked at the plethora of new cards to be picked up from the Rise of The Combiner Booster Packs for the Transformers Trading Card Game, along with their abilities and drop rates.

Well as promised, this time we will see the cards in play!  As there are already dozens of youtube videos and sites that are showing Combiners facing off against each other, and the only two Combiners I can make so far are Menasor and Dreadwing,  I thought we would do something different – a Combiner vs a Titan!

Clash of the Tit… er…. big bots!

It would be a bit unfair to send ol’ Dreadwing up against Metroplex I thought, so I picked Menasor for the battle.  I will be looking mainly at how the Stunticons and Menasor perform.  If you would like to read more about how the Metroplex character functions, please check out my review of the Metroplex Pack here.

Before starting, it should be noted that I received these cards for review purposes from Hasbro and Wizards of the Coast.  Neither company has paid me nor tried to dictate the contents of this review.  Bigangrytrev would like to thank both companies for their generosity.

 

Setting up the board

When setting up to battle with a Combiner, you will of course have all members of that team.  There is little point in having 4 Stunticons on the board but leaving Drag Strip at home.  All cards are (for Combiners that use 5 characters) 5 stars apiece. Pick three to shove up front and a couple to hang behind.  The difference between each Stunticons stats is negligible, though Motormaster is ever so slightly stronger, so I recommend getting him ready to rock.

 

Making Menasor

Find this Card!

  • First off, don’t worry about if some of your Stunticons are KO’ed. You can still make them into Menasor.
  • Unlike the G1 cartoon, to join all your characters together they all need to be in robot mode, even your KO’ed ones.
  • You need to employ the Stunticon Enigma card. If this has been thrown to the discard pile, don’t worry.  Being a green card, it can be retrieved and swapped with one of your own.
  • Once combined, Menasor will carry over any damage points taken by the individual Stunticons, so try to get him to combine before they get too hurt.
  • When combined, you will discard all the Utility, Attack and Defense cards your individual bots were sporting, except one from each catagory which can then be applied to Menasor.

 

Menasor vs Metroplex

Menasor Crush!

They have surprisingly similar stats:

*Both have 25 Stars.

*Metroplex has stats of 6 Attack, 35 Health and 1 Defense. 

*Menasor has stats of 6 Attack, 35 Health and 2 Defense.

This makes Menasor that slight bit stronger than Metroplex.  As incongruous as this seems to any diehard TF fan, one must remember that Metroplex can still flip to his City Mode, as well as deploy his 3 sidekicks (presuming they are not already KO’ed), giving him the edge. So don’t get too cocky when you whip out your Stunticon combiner, you haven’t won yet!

Basic Game

The basic game is hardly worth mentioning here.  Given their almost identical stats it’s simply a matter of the opponents taking turns flipping cards until one behemoth dies.  Great fun for really young players, but holds little appeal for even those with a modicum of Transformers TCG experience.

Advanced Game

Find this card too!

Gameplay proceeds as usual, with you equipping your characters with different utilities, weapons etc and you and your opponent KO’ing each others cards whilst trying to save your own.  A lot of it is skill, a lot of it is down to the luck of the draw.  If you find any cards specific to your team however, employ them at once, they can really help!

The trick to using your Combiner Group effectively is using your individual characters in conjunction with each other, balancing their strengths and weaknesses as well as their special abilities in order to do the most damage before combining.  For instance Motormaster can protect other characters from non-attack damage, Dead End will give you an extra card and Breakdown can gain you extra attack damage.

I also highly recommend getting many of your characters into robot form as soon as possible, so when you decide to unleash your Combiner you only have one or two characters max that needs flipping.  Keep your eye out for the Stunticon Enigma Card too, if you only have one in your deck and you let it get away that’s it, you may as well let your opponent walk all over you because it’s quite hard to win a game with just the individual characters, since none of them are particularly spectacular.

When playing as Menasor, you get two extra cards right off the bat for combining him.  You then get Bold 1, Tough 1 and Pierce 1 as well as playing an extra action on each of your turns.  This means he can seriously kick Cyberarse, especially if you have the right Action Cards slotted.  In fact of the 4 games with friends of Menasor vs Metroplex, Metroplex was only successful in one instance.

So yes, from actual game play I can confirm that the Rise of the Combiner Booster Packs are well worth picking up. I heartily recommend you trade cards with friends so that you can build yourself one of these awesome Combiner Characters as soon as possible!

Got any questions or anything to add?  Pop them in the comments section below!

 

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