Tag Archives: Character Cards

Transformers Collection – TCG Cards

A few years ago Wizards of the Coast, in conjunction with Hasbro, released the Transformers Trading Card Game.

Though the game has come to a close now, it was very popular for quite a while, and WOTC/Hasbro were even kind enough to send me a few different sets to review when the game was at its height.  Even if you no longer play the game, the artwork on the cards makes them well worth keeping.

 

Transformers Trading Card Game Cards

 

Decepticon Character Cards

*Item #TTCG0001: Megatron (Decepticon Leader)

*Item #TTCG0002: Megatron (Arrogant Ruler)

*Item #TTCG0003: Starscream (Decepticon King)

*Item #TTCG0004: Starscream (Air Commander)

*Item #TTCG0005: Flamewar

*Item #TTCG0006: Specialist Flamewar

*Item #TTCG0007: Major Soundwave

*Item #TTCG0008: Skywarp

*Item #TTCG0009: Dirge

*Item #TTCG0010: Raider Ion Storm

*Item #TTCG0011: Raider Flamefeather

*Item #TTCG0012: Seargent Sparkstalker

*Item #TTCG0013: Decepticon Venim

*Item #TTCG0014: Ruckus

*Item #TTCG0015: Raider Runabout

*Item #TTCG0016: Raider Runamuck

*Item #TTCG0017: Seargeant Skrapnel

Exclusive Cards Reveal: Dirge and Defensive Driving. Transformers: TCG

 

*Item #TTCG0018: Bonecrusher

*Item #TTCG0019: Hook

*Item #TTCG0020: Scrapper

*Item #TTCG0021: Longhaul

*Item #TTCG0022: Mixmaster

*Item #TTCG0023: Scavenger

*Item #TTCG0024: Divebomb

*Item #TTCG0025: Predacon Headstrong

*Item #TTCG0026: Torox

Devastator Pack Review: Part 1 – Transformers TCG

 

*Item #TTCG0027: Motormaster

*Item #TTCG0028: Breakdown

*Item #TTCG0029: Decepticon Drag Strip

*Item #TTCG0030: Offroad

*Item #TTCG0031: Dead End

*Item #TTCG0032: Dead End (2nd unit)

*Item #TTCG0033: Dreadwind

*Item #TTCG0034: Blackwing

*Item #TTCG0035: Raider Laserbeak

*Item #TTCG0036: Raider Ravage

*Item #TTCG0037: Raider Storm Cloud

*Item #TTCG0038: Raider Visper

*Item #TTCG0039: Raider Detour

*Item #TTCG0040: Raider Road Hugger

 

Autobot Character Cards

*Item #TTCG0041: Metroplex

*Item #TTCG0042: Optimus Prime

*Item #TTCG0043: Bumblebee (Courageous Scout)

*Item #TTCG0044: Bumblebee (Trusted Lieutenant)

*Item #TTCG0045: Bumblebee (Brave Warrior)

*Item #TTCG0046: Dinobot Swoop

*Item #TTCG0047: Six-Gun

*Item #TTCG0048: Scamper

*Item #TTCG0049: Slammer

*Item #TTCG0050: Red Alert

*Item #TTCG0051: Private Red Alert

*Item #TTCG0052: Grapple

*Item #TTCG0053: Ironhide

*Item #TTCG0054: Major Prowl

*Item #TTCG0055: Seargent Hound

*Item #TTCG0056: Private Trailbreaker

*Item #TTCG0057: Private Arcee

*Item #TTCG0058: Seargent Chromia

*Item #TTCG0059: Autobot Novastar

*Item #TTCG0060: Sergeant Kup

*Item #TTCG0061: Blurr

Review – Metroplex Pack: Transformers TCG

 

*Item #TTCG0062: Autobot Hot Rod

*Item #TTCG0063: Optimus Prime

*Item #TTCG0064: Prowl

*Item #TTCG0065: Autobot Mirage

*Item #TTCG0066: Autobot Mirage (2nd unit)

*Item #TTCG0067: Alpha Bravo

*Item #TTCG0068: Skydive

*Item #TTCG0069: Fireflight

*Item #TTCG0070: Air Raid

*Item #TTCG0071: Dinobot Snarl

*Item #TTCG0072: Dinobot Sludge

*Item #TTCG0073: Private Top Shot

*Item #TTCG0074: Private Flak

*Item #TTCG0075: Private Mudslinger

*Item #TTCG0076: Private Tote

*Item #TTCG0077: Private Stakeout

*Item #TTCG0078: Private Red Heat

Exclusive Card Reveal: Private Stakeout – Transformers TCG

 

Decepticon Cards

*Item #TTCG0079: Fusion Cannon of Megatron

*Item #TTCG0080: Tooth and Claw

*Item #TTCG0081: Stunticon Swagger

*Item #TTCG0082: HV Electron Breacher

*Item #TTCG0083: Decepticon Crown

*Item #TTCG0084-86: Builder’s Tools (x3)

*Item #TTCG0087-88: Scoundrel’s Blaster (x2)

*Item #TTCG0089-91: Heavy Loading (x3)

*Item #TTCG0092-93: Reclaim (x2)

*Item #TTCG0094: Tower

Exclusive Card Reveal: Electro-Optical Visor. Transformers: TCG

 

Autobot Cards

*Item #TTCG0095: Combat Commands

*Item #TTCG0096-97: Noble’s Blaster (x2)

*Item #TTCG0098: Electrified Spikes

*Item #TTCG0099-101: Protected by Metroplex (x3)

*Item #TTCG0102-104: Height Advantage (x3)

*Item #TTCG0105-107: Rally the City (x3)

 

Double Orange

*Item #TTCG0108-122: Improvised Shield (x15)

*Item #TTCG0123-124: Mounted Missiles (x2)

 

Double Blue

*Item #TTCG0125-137: Handheld Blaster (x13)

*Item #TTCG0138: Energized Field

*Item #TTCG0139: EMP Wave

 

Orange & Blue

*Item #TTCG0140: Recon System

 

White & Green

*Item #TTCG0141-147: Spare Parts (x7)

*Item #TTCG0148-149: Secret Dealings (x2)

*Item #TTCG0150-152: Attack Drone (x3)

*Item #TTCG0153-158: Escape Route (x 5)

*Item #TTCG0159: Espionage

*Item #TTCG0160: Personal Targeting Drone

*Item #TTCG0161: Inverted!

 

Orange & Green

*Item #TTCG0162-165: Enforcement Batons (x4)

*Item #TTCG0166-167: Reactive Armor (x2)

*Item #TTCG0168-169: Focus Fire (x2)

*Item #TTCG0170-174: Bashing Shield (x5)

*Item #TTCG0175-176: Sparring Gear (x2)

*Item #TTCG0177-178: Scrounge (x2)

*Item #TTCG0179: Press the Advantage

 

Blue & Green

*Item #TTCG0180-182: Backup Beam (x3)

*Item #TTCG0183: Extra Padding

*Item #TTCG0184: Sturdy Armor

*Item #TTCG0185: Reflex Circuits

*Item #TTCG0186: Dismantling Claw

*Item #TTCG0187: Master Plan

*Item #TTCG0188-191: Smelt (x4)

*Item #TTCG0192: Covert Armor

 

Green

*Item #TTCG0193-200: Rest & Relaxation (x8)

*Item #TTCG0201-202: Sonic Scramble (x2)

*Item #TTCG0203-208: Tech Research (x6)

*Item #TTCG0209-211: Enemy Combat Analysis (x3)

*Item #TTCG0212: Metal Detector

*Item #TTCG0213-214: Cornered (x2)

*Item #TTCG0215: Battlefield Scan

 

Blank

*Item #TTCG0216: Hiding Spot

*Item #TTCG0217: Bad Attitude

*Item #TTCG0218-220: Ready For Action (x3)

*Item #TTCG022`: Dismantle

*Item #TTCG0222: Calculated Strike

*Item #TTCG0223: Crash Landing

*Item #TTCG0224: Smokethrower

*Item #TTCG0225: EM24 IR Laser Launcher

*Item #TTCG0226: Repurpose

*Item #TTCG0227: Steamroll

*Item #TTCG0228-234: Fling (x7)

*Item #TTCG0235: Medic!

*Item #TTCG0236-237: Plasma Burst (x2)

*Item #TTCG0238: Medic! (2nd type)

*Item #TTCG0239: Strafing Run

*Item #TTCG0240-241: Bolt of Lightning (x2)

 

White

*Item #TTCG0242-243: Piercing Blaster (x2)

*Item #TTCG0244-248: Data Pad (x5)

*Item #TTCG0249-250: Delibitating Crystal (x2)

*Item #TTCG0251: Force Field

*Item #TTCG0252-259: Force Field (2nd type) (x8)

*Item #TTCG0260-262: Superior Jetpack (x3)

*Item #TTCG0263: Intelligence Mission

*Item #TTCG0264-266: Backup Plan (x3)

*Item #TTCG0267: Diagnosis

*Item #TTCG0268: Frag Toss

*Item #TTCG0269-285: Rapid Conversion (x17)

*Item #TTCG0286-291: Surprise Attack (x6)

*Item #TTCG0292-296: Field Communication (x5)

*Item #TTCG0297-299: Work Overtime (x3)

*Item #TTCG0300-302: Leap of Faith (x3)

*Item #TTCG0303: Fog of War

*Item #TTCG0304: Combat Training

 

Blue

*Item #TTCG0305: Battlefield Report

*Item #TTCG0306: Reclaim

*Item #TTCG0307-313: Pep Talk (x7)

*Item #TTCG0314: Brainstorm

*Item #TTCG0315: Steady Shot

*Item #TTCG0316-320: Underhanded Tactics (x5)

*Item #TTCG0321-322: Universal Network Access (x2)

*Item #TTCG0323-328: Vaporize (x6)

*Item #TTCG0329: Bumpers

*Item #TTCG0330-334: Energon Slingshot (x5)

*Item #TTCG0335: Urban Camo

*Item #TTCG0336: Smoke Cloak

*Item #TTCG0337-347: Primary Laser (x11)

*Item #TTCG0348-352: Blast Shield (x5)

*Item #TTCG0353-355: Bravery (x3)

*Item #TTCG0356-357: Evasive Manoeuvres (x2)

*Item #TTCG0358-360: Leap into Battle (x3)

*Item #TTCG0361-366: Inspiring Leadership (x6)

*Item #TTCG0367: Start your Engines

*Item #TTCG0368-380: Armoured Plating (x13)

*Item #TTCG0381: Drill Arms

*Item #TTCG0382: Reinforced Plating

*Item #TTCG0383-385: Superior Plating (x3)

*Item #TTCG0386: Marksmanship

*Item #TTCG0387: Brainstorm

*Item #TTCG0388: Inferno Breath

*Item #TTCG0389: Heavy-Handed

*Item #TTCG0390: The Bigger They Are…

*Item #TTCG0391-392: Team-Up Tactics (x2)

*Item #TTCG0393: Collateral Damage

 

Orange

*Item #TTCG0394: Mining Pick

*Item #TTCG0395: Superior Cannon

*Item #TTCG0396-400: Flamethrower (x5)

*Item #TTCG0401-402: Combat Dagger (x2)

*Item #TTCG0403-407: Scrapper Gauntlets (x4)

*Item #TTCG0408-409: Power Punch (x2)

*Item #TTCG0410: Basic Combat Protocol

*Item #TTCG0411: Bolster

*Item #TTCG0412-413: Defensive Formation (x2)

*Item #TTCG0414-418: Field Repair (x5)

*Item #TTCG0419-421: Reckless Charge (x3)

*Item #TTCG0422-426: Swindled (x5)

*Item #TTCG0427-432: Testify (x6)

*Item #TTCG0433-435: Rapid Ascent (x3)

*Item #TTCG0436-439: Ramming Speed (x4)

*Item #TTCG0440-441: Repair Bay (x2)

*Item #TTCG0442-446: Supercharge (x5)

*Item #TTCG0447-453: Grenade Launcher (x7)

*Item #TTCG00454: Swarm!

*Item #TTCG0455-456: Incoming Transmission (x2)

*Item #TTCG0457-458: Vandalize (x2)

*Item #TTCG00459: Treasure Hunt

*Item #TTCG0460-464: Confidence (x5)

*Item #TTCG0465-469: Erratic Lightning (x5)

*Item #TTCG0470-471: Body Armor (x2)

*Item #TTCG0472: Ancient Wisdom

*Item #TTCG0473-474: New Designs (x2)

*Item #TTCG0475: Stealthiness

*Item #TTCG0476: Battle Ready

*Item #TTCG0477: Tackle

*Item #TTCG0478: Cooling Vents

 

Enigma Cards

*Item #TTCG0479-481: Constructicon Enigma (x3)

*Item #TTCG0482-483: Stunticon Enigma (x2)

*Item #TTCG0484-485: Predacon Enigma (x2)

*Item #TTCG0486: Sentinel Enigma

*Item #TTCG0487: Dinobot Enigma

*Item #TTCG0488-490: Aerialbot Enigma (x3)

ROTC Booster Packs. Part 2: Gameplay – Transformers TCG

 

Boxes

*Item #TTCG0491: Starter Pack (MISB)

 

*Item #TTCG0492: Rise of the Combiners Booster Box

Rise of the Combiners Booster Packs. Review Part 1 – Transformers TCG

ROTC Booster Packs. Part 2: Gameplay – Transformers TCG

Last time we looked at the plethora of new cards to be picked up from the Rise of The Combiner Booster Packs for the Transformers Trading Card Game, along with their abilities and drop rates.

Well as promised, this time we will see the cards in play!  As there are already dozens of youtube videos and sites that are showing Combiners facing off against each other, and the only two Combiners I can make so far are Menasor and Dreadwing,  I thought we would do something different – a Combiner vs a Titan!

Clash of the Tit… er…. big bots!

It would be a bit unfair to send ol’ Dreadwing up against Metroplex I thought, so I picked Menasor for the battle.  I will be looking mainly at how the Stunticons and Menasor perform.  If you would like to read more about how the Metroplex character functions, please check out my review of the Metroplex Pack here.

Before starting, it should be noted that I received these cards for review purposes from Hasbro and Wizards of the Coast.  Neither company has paid me nor tried to dictate the contents of this review.  Bigangrytrev would like to thank both companies for their generosity.

 

Setting up the board

When setting up to battle with a Combiner, you will of course have all members of that team.  There is little point in having 4 Stunticons on the board but leaving Drag Strip at home.  All cards are (for Combiners that use 5 characters) 5 stars apiece. Pick three to shove up front and a couple to hang behind.  The difference between each Stunticons stats is negligible, though Motormaster is ever so slightly stronger, so I recommend getting him ready to rock.

 

Making Menasor

Find this Card!
  • First off, don’t worry about if some of your Stunticons are KO’ed. You can still make them into Menasor.
  • Unlike the G1 cartoon, to join all your characters together they all need to be in robot mode, even your KO’ed ones.
  • You need to employ the Stunticon Enigma card. If this has been thrown to the discard pile, don’t worry.  Being a green card, it can be retrieved and swapped with one of your own.
  • Once combined, Menasor will carry over any damage points taken by the individual Stunticons, so try to get him to combine before they get too hurt.
  • When combined, you will discard all the Utility, Attack and Defense cards your individual bots were sporting, except one from each catagory which can then be applied to Menasor.

 

Menasor vs Metroplex

Menasor Crush!

They have surprisingly similar stats:

*Both have 25 Stars.

*Metroplex has stats of 6 Attack, 35 Health and 1 Defense. 

*Menasor has stats of 6 Attack, 35 Health and 2 Defense.

This makes Menasor that slight bit stronger than Metroplex.  As incongruous as this seems to any diehard TF fan, one must remember that Metroplex can still flip to his City Mode, as well as deploy his 3 sidekicks (presuming they are not already KO’ed), giving him the edge. So don’t get too cocky when you whip out your Stunticon combiner, you haven’t won yet!

Basic Game

The basic game is hardly worth mentioning here.  Given their almost identical stats it’s simply a matter of the opponents taking turns flipping cards until one behemoth dies.  Great fun for really young players, but holds little appeal for even those with a modicum of Transformers TCG experience.

Advanced Game

Find this card too!

Gameplay proceeds as usual, with you equipping your characters with different utilities, weapons etc and you and your opponent KO’ing each others cards whilst trying to save your own.  A lot of it is skill, a lot of it is down to the luck of the draw.  If you find any cards specific to your team however, employ them at once, they can really help!

The trick to using your Combiner Group effectively is using your individual characters in conjunction with each other, balancing their strengths and weaknesses as well as their special abilities in order to do the most damage before combining.  For instance Motormaster can protect other characters from non-attack damage, Dead End will give you an extra card and Breakdown can gain you extra attack damage.

I also highly recommend getting many of your characters into robot form as soon as possible, so when you decide to unleash your Combiner you only have one or two characters max that needs flipping.  Keep your eye out for the Stunticon Enigma Card too, if you only have one in your deck and you let it get away that’s it, you may as well let your opponent walk all over you because it’s quite hard to win a game with just the individual characters, since none of them are particularly spectacular.

When playing as Menasor, you get two extra cards right off the bat for combining him.  You then get Bold 1, Tough 1 and Pierce 1 as well as playing an extra action on each of your turns.  This means he can seriously kick Cyberarse, especially if you have the right Action Cards slotted.  In fact of the 4 games with friends of Menasor vs Metroplex, Metroplex was only successful in one instance.

So yes, from actual game play I can confirm that the Rise of the Combiner Booster Packs are well worth picking up. I heartily recommend you trade cards with friends so that you can build yourself one of these awesome Combiner Characters as soon as possible!

Got any questions or anything to add?  Pop them in the comments section below!

 

Related Articles:

RISE OF THE COMBINERS BOOSTER PACKS. REVIEW PART 1 – TRANSFORMERS TCG

EXCLUSIVE CARDS REVEAL: DIRGE AND DEFENSIVE DRIVING. TRANSFORMERS: TCG

REVIEW – METROPLEX PACK: TRANSFORMERS TCG