Tag Archives: Gun

Ask Trev: Pipes versus Huffer

This question comes from Katrina in Sydney:

 

Pipes and Huffer have the same alt mode but different robot modes. Which is your favourite?

Such cute little alien war machines!

It’s true that most of the 1986 Autobot Mini-Vehicles are just slight retools of their 1984 counterparts.  The likes of Swerve, Tailgate, Hubcap and Outback are simply recolours of Gears, Windcharger, Cliffjumper and Brawn respectively with new face sculpts (OK, Outback got a new gun as well which was pretty slick).

However Huffer and Pipes are the exception.  As well as a new colour scheme and face sculpt, the Transformation from Robot Mode from Vehicular mode was slightly changed.  Instead of the cab of the truck becoming a hood as it did with Huffer, it became a backpack for Pipes.

But are their alt-modes really the same?

One of these trucks is not like the other one

Well, yeah, for the most part.  But there are subtle differences.  The moulded grill and headlight motif on the front of the truck has been slightly changed from Huffer to Pipes. The tail-end of the trucks tray, which becomes the robots feet, is slightly more pointed on Huffer than Pipes.  Perhaps the most notable difference besides the colour scheme is the smokestacks, which on Huffer and slightly indented, whilst on Pipes they are well and truly, well… pipes.

Overall the differences are negligible, but far outweigh the differences between the other mini-bot recolours of that era.  I’d be hard-pressed to say which I like more as both have their charms.

Robot Modes

Huffer: “My elbows go the wrong way!” Pipes: “At least you can still pick stuff up”

Here is where the differences really stand out.  As stated, Huffer has a sort of canopy whereas Pipes has a large backpack.  From the back Pipes is easily the weaker of the two, having an entire truck cab hanging off his back.  However this is where his weaknesses end.  His arms are far superior to Huffers, and whilst Huffer could be said to have hands of a sort, it’s the orientation of his arms that lets him down, resembling some form of preying mantis idue to the backwards elbows.  The head of Pipes too is superior, having an actual sculpted head that sits in front of the backpack, rather than some form of wide mask half-hidden under a hood.

 

So to answer Katrina’s question, I have to give it to Pipes, on the whole he is an improvement on his predecessor.

Legends ‘LG35 Super Ginrai’ vs Titans Return ‘Powermaster Optimus Prime’

But what about other iterations?

Huffer, being a legacy character from the 1984 cartoon, has turned up in multiple toylines such as KRE-O, Power Core Combiners, Timelines and even Transformers Prime.  Pipes however has only had another two outings, both retools of existing Huffer figures.  So lets have a look at these to see who is the superior in these new iterations of classic characters.

 

Combiner Wars

Prime-wannabe’s

If there is one set of Huffer/Pipes figures where the alt-modes are exactly the same then it is Combiner Wars.  Not only are the altmodes the same, but the robot modes are exactly the same too, the only differences being in colour scheme and sticker placements.  As such, it’s pretty much impossible to pick one over the other.  I will say I never understood why they gave Pipes a red face, he looks like Tracks squat brother (or me when I’ve been out in the sun too long).

 

Kingdom

We finally busted into the Deluxe Class!

The third outing of Pipes, being again a retool of Huffer, is in the Kingdom line.  I found both these toys to be quite clever and both are certainly the most toon-accurate versions of the characters we have ever had in their robot modes.  Highlights for me included that Pipes now has pipes attached to his outer forearms like in the cartoon instead of the toys arms functioning as the pipes themselves. Huffer now sports a canopy of sensible size, and the way the sides of his alt-modes tray join together to form a very Halo-esque weapon is a really cool idea.  I couldn’t fault either of them.

Pipes & Huffer: Both ready to smoke you!

In their vehicular forms, the fronts of the vehicles are actually (bar colour) exactly the same, having less differences than their G1 toy counterparts.  The differences only seem to be at the back, where Pipes is toting his pipes and Huffer’s gun and shield serve to form a tray.

But wait, there’s more!

Can’t decide between Pipes and Huffer?  Why choose either when you can have Puffer!

Puffer: ‘Even I haven’t heard of me before!’

Soooo…. The story behind this is that in certain parts of the world, when Pipes was released he was a straight up recolour of Huffer, rather than a retooled version.  The storyline behind Puffer is that Huffer and Pipes got sucked into a time-vortex (as one does) and they were fused together into the one being.  Like so many other extremely obscure characters (who can easily be recoloured from an existing figure), Puffer now has his own official toy.  This Puffer though, is essentially Pipes slightly recoloured and with a G1 toy accurate head.  Whilst there is little of Huffer to see in this figure, if you can’t decide which you like more out of Pipes and Huffer, then Puffer may be for you!

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So, overall, Pipes or Huffer

A reminder that Prime and Magnus aint the only Autobot trucks on the block

Well, for me it is hands down Pipes, and for me that is a purely sentimental reason.  Pipes was one of my first ever Transformers, and was the first Transformer I ever got a double of when a mate gave me another one for my 9th birthday.  Still have them both too 😊.  I liked in the cartoon how Pipes seemed to straddle between mechanic, field medic and a quasi-field commander, whereas except for lifting the odd mammoth, Huffer seemed to do nothing but whine, barely built anything and for the most part simply vied with Gears for title of biggest complainer on The Ark.

G1: Emotions aside, talking about toys then I feel that Pipes has the better robot mode, despite Huffer having hand indents.  Vehicular, despite the minor differences, I don’t favour one over the other.  Winner: Pipes

Combiner Wars: Exact same vehicle mode so no favourite; in robot mode I gotta take points off Pipes for having the red face.  Winner: Huffer

Kingdom: A draw, as though I like Huffer’s robot mode that smidge more, and he has the cool gun and shield that become the truck tray, Pipes finally has dedicated extra pipes, living up to his namesake.  Winner: A draw, with a special shout out to Puffer for being such a unique character.

Got anything to say about the figures examined, or Pipes and Huffer in general?  Pop it in the comments section below!

Toy Review: Autobot Ark & Teletraan 1

 

 

Toy Review: Kingdom Rodimus Prime

Two years ago the Transformers line saw the introduction of the Commander Class – a toy scale a size up from the Leader Class.  In 2019 we got a fantastic Jetfire, followed last year by an equally great Sky Lynx.

This year with the release of Unicron, we are seeing a slew of figures based around the 1986 Transformers animated movie.  One of these was Hot Rod in the Studio Series line.  Now we get to see him all grown up as the Commander Class Kingdom Rodimus Prime.

 

Robot Mode

Extremely nice, and much better proportioned than the POTP Rodimus we got several years ago.  He looks extremely character accurate, both in proportions and colour scheme and even has the trademark grimace he usually wore since he was always stressing he wasn’t Optimus.  The figure has tight joints and numerous points of articulation.

Rodimus Prime also comes with his signature rifle, as well as the Sword of Primus that he wielded in the ReGeneration One comics.

Like most Prime toys, this Rodimus comes with a Matrix that can be removed.  Can make for some great scenes from the movie such as his transformation from Hot Rod and his destruction of Unicron.

Have Matrix, will travel
Growth Spurt
‘Light our darkest hour!’

 

Vehicle Mode

Good luck trying to overtake this on the cyber-highway

Damn that’s big!  Much bigger than the leader class POTP Rodimus we mentioned earlier.  For the most part he is cartoon and toy faithful, though the front of the car sticks out a little too far for my liking.  But perhaps there is no hard and fast rule as to what a Cybertronian Winnebago should look like.

This Rodimus has some features that most previous figures of the toy haven’t had.  One is that you can open up the back of his trailer which is a nice touch.  Another is that you can take the cannon emplacement from inside and put it on the top of the trailer for a sick battle mode.

What old people wish their Winnebago’s would do when other drivers honk

Rodimus can detach from his trailer and for once he still looks like Rodimus rather than Hot Rod.  The vehicle mode is stockier and makes it look a beefier version of Hot Rod, which Rodimus himself actually is.  In both modes you can attach what is shaped like exhaust flames, but coloured like exhaust fumes.  Whether they chose this so as to not add more yellow/orange I don’t know but its an odd aesthetic choice.

 

Battle Platform

The original G1 toys trailer could open up to reveal a cannon platform and that has been recreated really nicely here.  The cannon can swivel 360 degrees and can also detach with little tank tracks on the bottom.  Personally I would have liked to see the ramp at the front be able to fold down to touch the ground, but that is rectifiable by the connecting of a Battle Master, which also allows the platform to hook up to other playsets.

 

Transformation

The trailer is dead easy.  I found the robot mode a tad fiddly in places but everything locks together very tightly and there was no point I got overly frustrated.

 

Worth Getting?

This would be the best mass-release Rodimus that we have had so I would say yes, despite the larger than usual price tag.  However if you already have the POTP version it’s pretty good and also has the option of turning into Hot Rod, so I wouldn’t trade in just yet.  It will be interesting to see if the upcoming Galvatron figure scales well with Rodimus, then we really will see if this toy is capable of lighting ones darkest hour!

Got anything to say about this figure?  Pop it in the comments section below!

 

Related Articles:

Toy Review: Sky Lynx

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Toy Review: Haslab Unicron

Toys Review: POTP Rodimus & Optimus Prime

Toy Review – WFC-GS12 Greasepit

Transformer fans had mixed reactions when we saw the return of the Micromasters a couple of years ago.  On the one hand it was great to get new versions of characters we hadn’t seen since 89/90.  On the other their joints were often weak and their combined weapons modes were more often than not fairly crap.

Then this year we got a new spin on the whole Micromaster gimmick.  Back in the day some of them had bases that transformed from things like airports into battle stations with Micromasters manning them – very cool with a lot of play value.  Now those classic bases are coming back but now have a third and fourth mode – robot and Modulator armor/weaponary.

The first of these figures released was earlier this year in the Earthrise line with Ironworks.  So let’s see how his Decepticon counterpart is getting on in the new millennium with Generations Selects Greasepit.

 

Fuel Station Mode

Being a redeco of Ironworks, we are seeing pretty much the same figure here.  A small compact petrol station, Greasepit’s building portion looks more industrial than than the auto-repair theme the original sported.  Also what the hell were they thinking with the positioning of those gas pumps?!  Right at the entrance/exit ramp to the fuel centre, filling up your vehicle means you are going to block other customers and, Primus forbid, if you leave your handbrake off you are gonna see your car roll off into traffic!

The one thing that is kinda cool here is the ‘Super Gasoline’ sign – all but identical to the original toy.

 

Battle Station Mode

The original Greasepit station (or station belonging to Greasepit I should say) unfolded to have towers, missile launchers, guns and radar dishes – it was very cool.  Almost all of that is gone now except for the tower and a solitary gun emplacement.  Certainly a downgrade from what had come before and essentially identical to Earthrise Ironworks.

 

Robot Mode

Also pretty much identical to Ironworks.  And once again I have to question the placement of the fuel pumps.  I mean, on the end of his fist?  Punch someone once and you’ll blow your own hand off!  At least the colour scheme is pretty boss and he comes with a gun which you can replace the fuel pumps with.

 

Modulator

Yeah, the Modulators as a whole aren’t working for me the same way the Weaponizers did.  Besides a gun you are really just giving other bots a bit of extra armour and some cyberclown-sized shoes.

 

Overall

The new Ironworks toy worked because the base mode still had its crane, the battle station mode still had one big weapon and you could get the little truck to go with him from the Micromaster 10-pack that was released in Siege.  This redeco doesn’t do the original toy justice at all.  No little partner to obtain to go with it, the fuel station mode looks odd and the battle station mode is nowhere near as cool as the original.  If like me you intend to get Generations versions of classic G1 characters then you are going to want to pick this guy up.  If not then this figure is an easy pass.

 

Got something to say about this figure?  Pop it in the comments section below!

 

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