Tag Archives: Decepticons

Game Review – Transformers Battlegrounds

 

Transformers Battlegrounds is the first Gaming Console game released by the Transformers brand since Devastation several years ago and takes a much different tack to its predecessors.

 

Whilst previous Transformer console games have been primarily 3rd person shooters such as War for Cybertron and Fall of Cybertron, or hack & slash like Devastation, Transformers Battlegrounds is a strategy turn-based game where you (as a hovering human) control a group of bots below to work your way through levels until you have the obligatory ‘boss battle’ at the end.

Optimus vs Megatron – how unexpected…

 Right from the outset you can tell this is a Transformers game aimed at younger players.  The game is based on the recent Cyberverse cartoon which itself was aimed at younger fans.  The controls are simple and easy to pick up and the gameplay follows a very simplistic style.  Older players who are looking for an in-depth turn-based game with hundreds of options are going to be disappointed, but the game is a good entry point for your younger player who doesn’t want to get too burdened with choice.  So lets take a look at the different facets of this game.

 

The Levels

The graphics are very faithful to the cartoon, which is both good and bad.  The cartoon had very simple 3D animation with smooth bots with minimal details and the environments they inhabited were even more so.  The game reflects this and you work your way through environments such as identical looking towns, deserts and even Cybertron itself – none of which look particularly impressive. 

Once again, the makers of the game had to stay true to the source material but when we were treated to such visual marvels back on the PS3 in Fall of Cybertron, its kind of disappointing for so little potential of the PS4 to be utilized here.

 

The Characters

The game contains a decent variety of characters from the show.  In the main campaign you play as the Autobots and take control of such characters as Arcee, Windblade, Grimlock, Wheeljack and the obligatory Optimus and Bumblebee.  There are many opponents from the Decepticon cast of the show as well; Seekers such as Starscream, Slipstream, Acid Storm, Thundercracker and Thrust, as well as other characters such as Dead End, Strika, Megatron and Shockwave with his drones. The Decepticon cast is also fleshed out by several characters that never appeared in the show but did in the Generations toyline such as Battletrap and Offroad.  Several of the Decepticon show characters are also playable in the Multiplayer mode so you get a chance to play both sides of the conflict.

The characters look faithful to the show, but once again the game designers have made little use of the PS4’s capabilities.  Characters are very limited in their animations and any cutscenes simply show speech blocks at the bottom of the screen rather than bothering to make the actual characters lips move.  They did get the voice actors from the show in which is a plus, but in some situations the characters say things that aren’t applicable.  For instance, in ‘Capture the Flag’ the character with the flag often says ‘I’m damaged here!’ or ‘I’m leaking Energon!’ even if they haven’t sustained any damage.  Also, in the main game lots of the female Seekers give distinctly masculine grunts.  Rather than this being a gender-swapping scenario like Acid Storm in the cartoon, it comes across as simply lazy by the designers who didn’t bother to match up the voices to the characters correctly.

 

Gameplay

As mentioned the gameplay is very simplistic, with you herding your group of bots through different levels.  Each character has different abilities which can be upgraded throughout the game.  Each character gets three action tokens to use per round and these are used for either travel, attack or healing other bots.  There is some strategy to this game, for instance using your scout characters to herd Cons towards your tank characters to get taken out, with healer characters ready to either snipe or heal as needed.  But the depth is minimal and any experienced gamer will soon grow bored.

 

Multiplayer

Here is the main reason that I personally purchased the game, so that my son and I could sit on the couch next to each other and finally play a Transformers game together.  Before this Transformer console games have either been single player or online coop, with no options to sit and play with your buddies.   There are five different multiplayer options, some of which you can play as Cons, ranging from taking out as many enemies as possible in a limited number of turns, to games such as Capture the Flag.  The latter was by far the most fun to play with my son as one of us would steal the flag while the other provided cover or heal.  But, like the main game, the lack of depth was disappointing and despite my sons young age we both found ourselves growing bored.

 

Overall

While this game opens up a new style of gameplay for Transformer games, it’s simplicity is also its downfall.  Lackluster graphics, overly-simplistic and repetitive gameplay and an uninspired storyline relegate this release to a niche that will only appeal to younger and less experienced gamers.  For older gamers, and even younger gamers who have spent a lot of time with a controller in their hands, this game will become very dull very quickly and only appeal to the most die hard of Transformer fans.

 

Got a comment about this game?  Pop it in the comments section below.

 

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Movie Review – Bumblebee

Over the past 5 live-action Transformer movies we’ve come to expect certain things.  From the humans:  wacky, half-psychotic characters and overly-sexualized stereotypes.  From the robots:  zero characterization and dialogue, overly-complex bodies and fight scenes one has no hope of following.  Throw in a few convoluted plots and some smutty humour and badda-bing badda-boom, another TF movie pumped out by Hollywood.

However Transformers 6 – Bumblebee, seems to be something different.  Something GOOD!

What a delightful breath of fresh air this movie is!  It contains none of the issues listed above, and replaces them with relatable characters, great dialogue and a lot of heart!

 

The Plot (yes, there is one this time!)

The Bumblebee movie is actually a prequel to the last 5 movies, set in 1987.  Bumblebee comes to Earth, after a 10 minute opening scene which will have every G1 fan looking for the tissues for their eye ducts (and possibly elsewhere) due to the amount of fan service contained within.  The first 10 minutes is based on Cybertron and showcases G1 characters actually looking like G1 characters, still in their Cybertronian modes having a huge battle!  They are all there Soundwave, Shockwave & The Seekers all blasting away at the likes of Wheeljack, Arcee, Brawn, Ratchet and so on.  Seeing the battle will be lost, Optimus Prime orders the Autobots to evacuate Cybertron and sends B-127 to prepare a base for them on the aforementioned Earth.

Arriving on Earth, B-127 is almost immediately attacked by the US Army (their involvement one thing that has not changed) and then near killed by Blitzwing, the only character in the movie bearing no resemblance to his G1 incarnation (besides having a jet mode).  B-127 loses his voice, loses his memory, and manages to scan a Volkswagen Beetle  before going dormant.

We now get introduced to the heroine of the story – Charlie.  Just turned 18.  But unlike Sam Witwicky she doesn’t seem like a nutjob.  And unlike every female character before her, she seems to dress in a way that doesn’t border on the pornographic.  In fact, Charlie turns out to be a very endearing character that the viewer comes to care about.  This was a very smart move on the part of the new writers and directors, going with a female-teen instead of a male and keeping sexuality completely out of it.  It stops them retracing old ground from the TF1 and good on them.  In fact all the humans are fairly likeable and all seem to serve a purpose to the plot, rather than being thrown in for the sake of it.

You know what? It IS as sweet as this pic suggests!

At the same time this is happening, the only two completely new robot characters in the movie – the Decepticons Shatter and Dropkick make an appearance.  In fact starting off by torturing Cliffjumper on one of Saturn’s moons looking for B-127.  They soon find their way to Earth, adopt car alt-modes, (and later secondary flight alt-modes) and search for the missing Autobot in order to find Optimus.  They trick the human army into letting them use their equipment and the race is on!

Bad guys with dialogue – what a twist!

From there it could be said to be the usual.  Charlie reactivates B-127, freaks out, he freaks out, they bond, they have some loveable adventures, they get found by the military, he saves her, she saves him, he saves her again, they get found by the Cons, have a huge fight and then save the day.  It’s kinda predictable but is an enjoyable ride and very entertaining to watch.

 

Continuity Errors

Being a prequel, this movie should match up with the previous 5 and set the stage for TF1.  It doesn’t.  There are multiple continuity errors brought up in this, such as Bumblebee only arriving in 1987 when yet in The Last Knight he was shown to be present during WWII.  Optimus arrives on Earth that same year rather than in 2007.  The Transformers know English rather than learning it from the world wide web.  There are many more but you get the drift.  To be honest, this really should have been a reboot rather than a prequel, as this is far better than anything that has come before and I’d rather have the new ideas than the old.

 

G1 Goodness!

What?! Arcee isn’t a motorcycle that goes around on one wheel and has a face like a smashed in colander?!

For your G1 fans, this is the movie you always wanted.  Bumblebee is a VW Bug.  Optimus is a short-nosed truck with a big silver trailer.  The Seekers on Cybertron are Tetrajets.  Everyone looks like everyone hoped they would all the way back in 2007.  There are plenty of Easter Eggs, it brought joy to my heart to see my son whoop with joy when Bee started playing ‘You’ve got the Touch’ when encouraging Charlie to dive.  It’s… it’s just beautiful!

 

A PG Rating

Another smart move made by the makers of this film is making it PG rated.  A lot of the adult Transformer fans have become pretty jaded from the last four films in particular, so this enabled the producers to open this flick up to a younger audience untarnished by Michael Bay scrotum jokes.  And it’s worked.  My son turned 6 three days before TF6 was released, so it was perfect to take him and his friends to.  And they loved it!  Some kids that age might find a few things scary, but most will enjoy it.  No blood from the 2 humans that get killed, minimal swearing, zero sexuality.  It was a smart way to go.

 

So worth watching?

Yes.  YES.  A thousand times yes!  This is the movie we hoped for many years ago!  So much heart and character and humour and joy!  Great for kids, amazing for G1 fans; the only ones disappointed will be those in love with the Bayverse and those folk are hard to find these days.  Take the whole family out to see this, you will not be sorry!

 

Got something to add?  Pop it in the comments section below!

 

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Video – My 100+ Generations Decepticons

For a bit of fun and a bit of comparison I pulled out of my storage crates a lot of my Decepticons.  In particular, toys that were updates of classic characters, mainly (but not exclusively) from G1.    I was amazed and how many characters have gotten new toys!

So enjoy this short video I made of the display.  Also below you will find some screenshots and a full list of the Decepticons on display along with links to reviews of many of the figures displayed here – have fun!

 

 

 

 

Acid Storm, Apeface, Astrotrain, Axor,

Banzaitron, Battletrap, Bonecrusher, Black Arachnia, Blast Off, Blitzwing, Bludgeon, Bombshell, Breakdown, Brawl, Bruticus, Buzzsaw,

Caliburst, Catgut, Chop Shop, Cyclonus,

Darkmount, Darkwing, Dead End, Devestator, Dirge, Doubledealer, Drag Strip, Dreadwind, Dreadwing,

Fangry, Frenzy, Full-Tilt, 

Galvatron, Gnaw, Grabuge

Hook, Hun-Grrr, 

Jhaixus,

Kickback, Krok,

Laserbeak, Leozack, Liokaiser, Long Haul,

Megatron, Menasor, Mindwipe, Misfire, Mixmaster, Motormaster,

Needlenose, Nightbird, Nightstick, Nemesis Striker,

Octone, Onslaught, Overkill, Overlord

Pounce

Quake

Ramjet, Rampage, Ratbat, Ravage, Rippersnapper, Rodimus Unicronus, Rumble, Runabout

Scavenger, Scourge, Scorponok, Scrapper, Shockwave, Singe, Sixshot, Shrute, Skrapnel, Skullgrin, Skullsmasher, Sky Byte, Sky Shadow, Skywarp, Slice, Slipstream, Slugslinger, Soundblaster, Soundwave, Spinister, Starscream, Submarauder, Sunbeam, Swindle

Tankorr, Thrust, Thundercracker, Thunderwing, Treadshot, Triggerhappy, Trypticon

Vortex

Waspinator, Wildrider, WingspanWindsweeper, Wolfwire,

Zputty

Game App Review – Transformers Bumblebee Overdrive

There have been a ton of Transformer gaming apps in recent years on both Android and iPhone; a few have retired and several are still chugging along.  In anticipation of the new Bumblebee Movie coming out later this year, we have a new game (currently only available through Apple) based on everyone’s favorite little yellow bot in Transformers Bumblebee Overdrive.

Pretty much every app has been based on either the Movieverse or Generation 1.  This is most definitely G1 with a bit of Generations thrown in.  And like G1, this game is 80’s arcade all the way baby!

You start the game as Bumblebee and work your way through 4 main stages over and over, gathering crystals and coins in order to unlock new characters.  Once you reach a certain points level, you then take on a boss character, the defeat of which will unlock new weapons and bonuses within game.

Lets fight!

The four main stages consist of Highway, Canyon, another Canyon and Decepticon bases.

Highway

Like the run to Brisbane Airport

Lots of innofensive traffic which you need to dodge, the only real enemy you encounter and flying Decepticon Drones that fire off missiles, one hit of which can kill.  It is during these highway drives that you can try to earn bonuses from completing events, such as destroying a certain amount of Phone Booths or Fire Hydrants.

 

Canyon – style 1.

Who takes a sports car that expensive offroading?

Lots of swerving required here.  Surprise spike pits pop up, silver mines are laid about, more flying Missile Drones and as you progress Laser Cannons.  Ironically the main thing you need to avoid are rock columns, crashing into one kills you instantly.

 

Canyon – style 2.

Air Time!

Nothing to crash into here, but you are being pursued!  Here we get some G1 goodness with you being chased by Stunticons  Dead End & Breakdown as well as other G1 Cons Ruckus and Ground Hog.  There is also the Stunticon Offroad from Combiner Wars and Slice(r) from Timelines thrown in.  Taking out these other cars is probably the easiest of the levels, though as it gets harder sometimes you find ones parked in your way as you fight the others.

Subtle hints are provided

 

Decepticon Bases

Here is the only part of the game where you get to fight as robot mode and a plethora of different dangers get in your way.  Laser Canons in different configurations, barriers both physical and electric and purple flying Conheads who resemble the same ones found in Transformers: Devestation.  These levels are also the ones were you get to test out the different weapons you have unlocked by defeating bosses, in particular I like the laser beam you get for defeating Acid Storm.

The laser kicks ass!

 

Bosses

Nearly all G1 based (apart from Generations Battleslash) and they are a lot of fun!  You only get to fight these when you have reached a certain amount of points.  In the classic 80’s arcade style, these bosses throw different energy weapon patterns at you and as long as you avoid the obvious patterns the bosses are easy to defeat.  Quite an enjoyable part of the game, it’s a shame that they come along so rarely.

And you only get to fight them once

 

Character Unlocks

You start as Bumblebee and, much like any toy isle you go down, the easiest other character to get is another version of Bumblebee, this one resembling in part his look from TF: AOE.  The other characters to get at this stage are Sideswipe, Arcee and Optimus Optimus requiring a whopping 500 crystals!  When you obtain a character you use your coins to increase their armor and firepower, then use crystals to ungrade them to the next level to start all over again.  I just got Arcee this morning and she is quite fun in robot mode since she has two guns, which means double the firepower when you use the upgrades like lasers and homing missiles.

‘Freedom is the right of all sentient beings – as long as they pay through the nose with crystally goodness’

 

In-Game Purchases

Guess the game companies need to make their money somehow

What app doesn’t have these.  Personally I’d never buy even the cheap ones but maybe there is someone out there willing to spend over a hundred bucks on the big pack.

Yeah, good luck selling these!

 

Is the game worth playing?

In short doses yes.  It’s lots of fun!  In big doses no.  Your finger gets tired after a while and to be honest when I was most of the way to the points total for Battleslash I was hoping I would crash as I had had my fill.  Also despite the minor variations you get each run through, having only 4 stages to work through over and over again gets understandingly repetitive.

Will I still be playing this game in a months time?

I doubt it.  I’ll unlocked Arcee a few hours ago but no way could I be bothered saving enough crystals for Optimus.  Also as mentioned before, the amount of points you need to gain increases exponentially to reach bosses.  The first three (Tracer, Quake and Acid Storm) are not too onerous but then suddenly you find Battlelslash to be a whopping 256,000 points and that takes forever to reach.

So should you download it?

If you are a TF fan sure, why not!  It’s a bit of cheesy 80’s arcade fun but it really doesn’t have anything to keep you there for the long haul.

 

Got something to say about this App?  Put it in the comments section below!

Toys Review: POTP Terrorcons – First Lot

During the Combiner Wars toyline, many G1 fans were screaming for the line to be widened to include the creature themed gestalt groups.  Well with Predaking on the way and the latest offerings available now, Power of the Primes has come through on this score.  And in Wave 2 of POTP we get to see a group that was last featured in the Predacons Rising line – the Terrorcons*

(Note: There were already zombie robots called Terrocons in that line so the actual Terrorcons were referred to as ‘Predacons’ – confusing eh!)

Today we will be looking at the two first Terrorcons to be released – Rippersnapper and the Terrorcon  Leader – Hun-Gurrr.

 

Rippersnapper

Robot Mode

“With this face and shoulder guns I’m sure to come first in the ‘Crankcase Lookalike Competition’!”

The colours are quite strong here and I like the fact that he can either have his guns mounted on his back or hold them as hand weapons.  Besides that there is nothing really inspiring about the figure, since he is yet another retool of the much used CW limb mould so looks very much like every other bot.  You can place his shield on his chest, but frankly that looks stupid.

Battle Mode

Land-Shark-Monster Mode

“Overbite and I go to support groups together”

A very nice update of what was a weird toy back in G1 and never made much sense.  I really like the silver on his teeth that makes them stand out.  His legs are moveable and do provide some poseability .  As long as not looked at directly from the back, his shield actually adds some colour and bulk that works for him with the guns attached.  I have no idea why his teeny bio on the back of the card refers to him as a ‘Ground Attack Specialist’ since he is supposed to be mainly a shark, albeit a bipedal one.

Battle Mode

 

Hun-Gurrr

Robot Mode

“If being a Terrorcon doesn’t work out, I’m going to become a ballerina”

Like the G1 toy, the robot mode suffers from being a bit bland without a great deal to recommend it. Don’t get me wrong, the proportions are fine and the colour scheme is, well, G1 accurate, but he just isn’t very striking. The arms are a bit bulky but not overly so and can have Abominus’ feet attached to them to provide arm cannons.  Legs, arms and head can all be moved about with ease to put him in a variety of poses on his rather comically dainty feet.

Battle Mode

Two-Headed Dragon Mode

FREAK-ING COOL!

Wow – this is where he shines!  It’s like he magically bulks up, looks like he could almost be Leader-Class rather than Voyager-Class.  His necks are HUGE but can be moved about to a variety of poses and given the joints just behind the heads and at the base of the necks Hun-Gurrr can be made to take on most any pose you like!  There are only two things that detract from this mode: the chest armour for Abominus is on his undercarriage and given its strong pink colour is very visible from the sides.  The other is that while his back legs are big and chunky, his forelegs are tiny!  They really don’t look like they belong on the same creature.  The Feet/Cannons can be put on his thighs for extra firepower and look ok but not fantastic there.  Despite these few quibbles, I am extremely pleased with his beast mode in general.

Battle Mode

 

Abominus

“‘Told ya we shouldn’t have given the other three the evening off!”

Sadly the pattern continues of them spreading Combiner Group characters over a couple of waves in order to keep you coming back to the toy isle in your local store, so so far I have only been able to make his head and arm.  I’d say he is shaping up to look quite good when finished.  I am extremely disappointed that the Takara Tomy versions of the Terrorcons are going to be identical to the Hasbro versions (much like Trypticon was).  Part of the appeal of the Unite Warriors line was it was in many ways subtly different to Combiner Wars so you didn’t feel ripped off buying a second lot in order to have both the Gestalt and the Individual Bots for your display.  One can only hope a slightly altered gift set of all 5 characters comes out one day down the line.

 

Fake Rubsigns

LIES!

I got such a delighted surprise when I looked upon the bonce of Rippersnapper to see a rubsign there!  But very soon it became apparent it wasn’t real.  I call this a tease rather than a nostalgic nod to the Cons of yesteryear.

 

Overall

While the robot modes are not particularly inspiring, I really dig their monster modes and if you are a G1 fanatic then it will be hard to bypass these two characters, certainly worth picking up!

 

Got anything to add?  Would love to read it in the comments section below!

 

 

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Toy Review – Combiner Wars Liokaiser

Just when you think the Combiner Wars toyline is dead, they keep chugging along with even more obscure subgroups.  This time they have given us a character that you may be unfamiliar with unless you watched the Japanese G1 cartoon series Victory back in the 1980’s.   A group originally named Breastforce (no I’m not making that up and yes, you are allowed to giggle) has been reborn as the Destrons (the JP name for Decepticons in general) who combine into an almighty gestalt!  So here we go, a big review for a name as long as some of the old Street Fighter games, Combiner Wars Liokaiser: Platinum Edition!

Please note: As all these toy molds have had numerous iterations already, I will be mainly talking about any changes made rather than going over old ground.  I will put in links to other reviews of these molds as appropriate.

 

Ironbison

Doesn't fear Autobots as much as PETA
Doesn’t fear Autobots as much as PETA

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Renamed from Killbison as it sounded like he was related to the Bufflekill’s from The Simpsons.  Here we see the usual CW Brawl (for a review of Brawl – see HERE) remold but with added horns on his head to represent the original toy/character.  I found the limbs on mine to be a bit loose, very hard to pose him without the shoulders sagging.  But the mustard and silver colour scheme work together and he looks nice and tough.

 

Drillhorn

bb b

Probably the only limb figure here whose updated alt-mode doesn’t look as cool as the original one.  This has been remolded from CW Nosecone and they probably would have done better to use the UW Nosecone mode (for a comparison between those two toys – see HERE).  Also the drill bit does not fit in the gap properly with mine which is quite annoying, I have to use the double-barreled rifle on top to keep it in place.  A nice little touch is a horn that pops out of his forehead in robot mode which adds that extra unique touch.

 

Guyhawk

Pretty in pink!
Pretty in pink!

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Did this guy pick his ultra-masculine name to make up for his colour scheme?  The most pink in a Transformer I’ve seen this side of G1 Sparkstalker!  But the colour actually seems to work quite well, it’s very vibrant indeed!  Nice head sculpt, the only one of the limb characters that doesn’t require pop-out bits.  Remade from CW Air Raid.

 

Fellbat

I'm a bat out of... er.... fell? Yeah, I'm a bat that fell I guess.
I’m a bat out of… er…. fell? Yeah, I’m a bat that fell I guess.

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Renamed from Hellbat because, well…. pretty crappy reasons actually because Hellbat was a much cooler name.  Remade from CW Skydive, this guy has his signature little bat-wing fins that pop out of the sides of his head and is one of the few characters from Victory I can remember from my one watching of the series.  Already killed off in the IDW comics which is a shame, hope that doesn’t stop Liokaiser showing up there.  A nice touch in jet mode is they have given his missiles a striking red paint job.

 

Dezarus

I shall shuffle you to death!
I shall shuffle you to death!

f

Ok, here is where it gets a bit trippy, follow me if you can.  The original Breastforce (again, insert requisite giggle) had two characters that made up the torso – Leozack and Jallguar.  Since all CW gestalts (excepting CW Devastator) are mainly four smaller bots as limbs and a larger single one as the torso, these two characters were dumped for Dezarus.  Dezarus is in turn based on Deathsaurus who was the leader of the Destron army in the Victory cartoon.  To add further confusion, since Deathsaurus’ had a bipedal bird-monster alt-mode, they chose to recolour CW Sky Lynx (for a review of Sky Lynx – see HERE) to make him.

Keeping up?  Well done!  Because I’m writing this bloody review and even I’m getting lost!

Anyway, Dezarus here has the same modes as Sky Lynx (rather than his original ones) and his colour scheme makes the shuttle mode look a bit odd.  One thing I was pretty happy with though was how easily the toy lent itself to being put in a bipedal position, even achieving a certain limited poseability!  Yes it’s a stretch, but it’s the closest you are going to get Dezarus to Deathsaurus that you can.

 

Ion Scythe

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By the Power of Destron!
By the Power of Destron!

Another weird but welcome inclusion, put in mainly I suspect to keep up the now set pattern of all these CW groups having six members.  Ion Scythe is based on an old Arms Micron toy and despite his name turns not into a scythe but a sword.  The original Breastforce group (ok, you’ve had your laughs, time to get over it now) had little animal partners so it could be Ion Scythe’s inclusion is a shout out to that.

hh h

 

Liokaiser

G1'ish accurate
G1’ish accurate

The head from Sky Reign (find the review of Sky Reign HERE) has been retooled to look more like the original Liokaiser and both share the animalistic helmet.  There are plenty more tricks you can do to make this toy look more G1 Victory accurate.  These include positioning Fellbats wings up and horizontal, placing Fellbat and Guyhawks grey guns either side of the right fist and turning Ironbison and Drillhorn outwards so that their treads face inwards.  All these little things help, the only problem is rotating the lower legs means he can’t use his knees, but that’s easy to turn back when you want to do some action poses.  It really is a nice looking combiner overall with plenty of poseability and mismatching-yet-working colours.  Ironically Ion Scythe is far more suited to be a CW hand weapon than the likes of CW Powerglide and CW Shockwave (for a review of Shockwave – see HERE) who both were too heavy and pulled down their gestalts arms – Ion Scythe seems to be just the right size and weight!

 

Worth Getting?

Overall I would have to say yes.  These are characters that haven’t had new toys since they first appeared in Victory nearly 30 years ago.  I would advise shopping around; I got mine for a good price whereas if I had ordered it through my usual international source I would have paid about $50 more.  And for those who have Masterpiece Star Saber – that big fragger now has someone to fight!

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Toys Review – The Mayhem Attack Squad

The Mayhem Attack Squad, a group of psychotic Decepticons grouped together to follow their leaders evil whims in the old G1 comic (and to give a reason to put new toys coming out into print).  Now decades later we see the group revitalized by the latest Transformers Collectors Club subscription service toys and with a new gimmick – they combine!  Lets have a look at this pack of alien-mechanoid rouges as well as their combined form – THUNDER MAYHEM!

 DSCF5608

Grabuge
Nicely proportioned, nice colours and they didn’t even need to bother with a new headsculpt since Off-Road was originally going to be Ruckus. I think the axe is a good choice for Ruckus – sorry – Grabuge. You can sorta balance his cannon in his backpack as a reminder of his Triggercon heritage but it doesn’t really work.

 IMG_3282_zpsipnhromr

Windsweeper

The wings can fold back but I prefer to leave them out, the silver on the wing missiles really pop and also this configuration makes the figure look a bit more G1-Windsweeper-ish. The head is really good on him and the colours overall work quite well.

 IMG_4240_zpsqosjjmpc

Spinister
The head is a little squarish and the optics a tad big but otherwise pretty good. Nothing new otherwise physically with the mold. Certainly a lot less stocky than G1 Spinister and the colour scheme is dead on.  The two targetmaster partners work well both as guns or as sidekicks.

 IMG_3465_zps20usf3qv

Needlenose

A very nicely proportioned robot and while they got the face just right I would have liked to see more work on his helmet.  The colours are pretty good and his Targemaster partners sit snugly in his grip as well as looking good as little sidekicks.  I’d say this is probably the best Needlenose figure we have ever had so kudos to Funpub for coming through.

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Bludgeon

By far his strongest mode.  Bludgeon is a character that is strongly associated with his Pretender Shell and it’s not been often he has been depicted just as the robot beneath (the G2 and DW comics do spring to mind however).  I found this to be a most excellent representation of how Bludgeon would look without his shell if he just concentrated on beefing up his robot mode.  The proportions are really good, the colour scheme works a lot better and they did the headsculpt very well.  Add in a couple of giant swords and the robot mode is a real winner overall!  However it is really hard to beat ROTF Bludgeon for a look that encapsulates both the inner robot and outer shell look combined.

Master of Matallikato and Fan Dancing
Master of Matallikato and Fan Dancing

Grabuge – Off-Road Truck

A shame that Beachcomber did not crop up in Combiner Wars as it would have nice to see Ruckus – sorry – Grabuge – done as a Dune Buggy rather than a ute, however it’s still a good choice for the character. The colour scheme is nice, though they have what were relatively small stickers on the original Ruckus into a major part of the colour scheme of the back of the ute here. Still, the paintjobt is pretty good considering that many the G1 Decepticons from 87 onwards had pretty awful colour schemes and the original Ruckus is part of that era. Attaching the cannons in the tray of the ute somewhat gives a shout out to his Triggercon origins.

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Windsweeper –  Attack Jet
A shame there wasn’t a deluxe CW mold that was a bit more like his G1 incarnation, they would have had to go with Silverbolt to get something more indicativie. But it’s a pretty cool looking jet and the colour scheme not only is fairly character accurate but makes the colours work a bit better than the original toy did.

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Spinister – Attack Chopper
I’m not a great fan of how slim this mold is, it didn’t quite work for me as Blades and Vortex and I get the same feeling with Spinister. Still, they got that garish 1988 colour scheme just right! One thing – do NOT try to put the Targetmaster partners into the little black exhaust hubs on the sides of Spinisters vehicle mode. I tried and not only are they that mill too thick but trying to push them in will wear the black paint off very easily and show the pink underneath. You have to attach them via turning his arms around so the fist is up which puts his missiles in an awkward position.

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Needlenose – Fighter Jet

They really did a nice job of homaging the original figure here and I really like that unlike Spinister you can connect his Targetmaster partners under the wings.  They have done their best with the G1 colour scheme they had to use and made it look a lot more stylish than it used to.  As ever the letdown is those damn arms sitting out at the sides of the jet, I wish they had fixed that.

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Bludgeon – Anti-Aircraft Truck

Whilst not a tank which most Bludgeons over the years have turned into, this feels like a tank on steroids that mutated into a anti-aircraft truck.  Whilst the green is a bit strong and garish, the browns help even the colour out somewhat, though then you deal with the two purple cannons on top.  It’s pretty cool overall but there is one significant drawback – the dome of Thunder Mayhems head is very noticeable sticking out of the top.  Really looks like he is about to pop up at any moment like a freaky jack-in-the-box.

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Thunder Mayhem

Thunder Mayhem is made up of the 5 members of the Mayhem Attack Squad.  The reasoning behind the combined mode is that Thunderwing, not Bludgeon, was the leader of the Mayhem Attack Squad so their combined mode becomes an homage to him.  The Thunderwing head is very good, perhaps with more expression than any of the Gestalts from both the CW and UW lines – got a real psychotic sneer to him!

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The colour scheme however is a real hodge-podge.  It’s pretty unavoidable considering the different characters that make up this Combiner but when compared to the likes of Superion, Defensor and Devastator you see why having team-mates with similar colour schemes is a good move for Combiner groups to have.  Bright greens, dull reds, purples, yellows, greys, blues etc etc – it looks like Primus swallowed a kids paint palette then threw up on the poor guy.  But he is supposed to be a monstrosity powered by a corrupted matrix so monster-wise it works.

The dimensions are like all the other recent combiners, the legs are a bit stubby and the feet too small whilst the arms are almost orangutan like in their length.  But Thunder Mayhem in the end is no worse for wear than any of the others and considering he is made up of 2 jets, a helicopter, a ute and an anti-aircraft truck you can forgive these imperfections.

Weapons-wise Bludgeons twin-swords match his stature quite well and of course you can take the cannons off the back for him to use as pistols.  It’s a shame there is no clear place for the four Targemaster partners to go – plenty of places to connect them but none really seem to fit and they look ludicrously small in his hands.

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So overall a freaky-yet-fun Gestalt and a pretty cool combiner group.  For the most part I will be keeping the Mayhem Attack Squad separate so I can finally have the likes of Windsweeper and Ruckus sitting in my Generations Display.

 

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Toys Review – TAV08 Gregevor, TAV37 Megatronus & TAV38 Thunderhoof

The Japanese Adventure Toyline currently being made is an interesting one.  It consists exclusively of recolours from different toylines such as Animated, United and Generations.  Today we will be looking at three Decepticons based on the current Robots in Disguise (15) toyline – TAV08 Gregevor, TAV37 Megatronus and TAV38 Thunderhoof.

Note: We will be looking at Thunderhoof and Megatronus mainly, we will briefly examine Gregevor at the end.
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Robot mode – Thunderhoof
It continues the aesthetic that permeates much of the RID(15) toyline. Quite blocky legs and arms with a rectangular torso. The arms can be somewhat of an irritant. You can keep them in close to the body which looks good but limits their maneuverability, or otherwise you can pull the spindly little connectors that connect his shoulders to his body out which makes them far more poseable but looks extra silly considering the giant shoulder wheels he has. The colour scheme is very nice, much better on the TAV version than the regular Warrior version, although it has that annoying scanner badge on the chest. The antlers do not look much like the cartoon, the 3-step changer does a better job of that, however this concession is required for the vehicle mode to be more screen accurate.

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Robot mode – Megatronus
Actually quite nicely proportioned and the TAV colours make him all shiny and evil.  The small purple and blue highlights work quite well and I like that you can attach his sword staff either to his arm or he can wield it in his hand.  Only part lacking with the toy is the head – it’s a tad small for the figure and it would have been great if it could have had a retractable mask like in the cartoon.

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Vehicle Mode – Thunderhoof
One of the main reasons I grabbed this guy is as a Mallee Boy I just can’t resist a farm-themed vehicle. It’s quite a nice looking and well proportioned tractor and indeed my brother owns one of this same colour. One thing though – it is small. Like, really small! Sure one could say compact but let’s be honest here – it’s small. It’s a good thing they labelled these ‘Warrior Class’ toys because they sure as shinola are not deluxe class, which is shrinking every year anyway.
The fork configuration on this version is far more screen accurate than the 1-step and 3-step changer versions. However I had to look into what this particular type is, it’s a ‘stick push rake’ attachment which you don’t often see in Australia – quite an interesting choice. I’ve never seen one in real life.

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Vehicle Mode – Megatronus
Looking at it, it looks like it should be baring the name ‘Galvatronus’ rather than ‘Megatronus’.  Rather than the Cybertronian tank from the end of season one of the cartoon, which the huge 5-step changer looks like, it really just looks like a cannon with a couple of tank tracks attached.

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Transformation – Thunderhoof
Fairly simplistic which characterises this toyline, the only thing is it can be quite fiddly on the first attempt to get the arms and shoulders in place to become the back half of the tractor. The instructions for this toy surprisingly are not great, they have both missed steps and redundant steps. I find this a bit odd because usually Takara instructions far better than Hasbro ones. Once you’ve transformed him though it takes you about 15 seconds to transform him back.

 Transformation – Megatronus
Once again, fairly simplistic.  You will not be flexing any of your brain muscles in trying to transform this figure in either direction.  Makes it a good toy for a younger TF fan but a bit boring for us of the older persuasion.

 

Overall – Thunderhoof
Well, the puns with this character abound. In robot mode he kinda has a head like a deer, as a vehicle he kinda looks like a John Deere tractor . Chuck in a New York mobster accent for someone that turns into a farming vehicle and he is all over the shop. But he is one of the more interesting Con characters from the new show and has a very nice (but small) looking alt-mode. I don’t mind if I miss a lot of the RID(15) figures but rather glad I got him, even if the arms detract in robot mode and the size detracts in vehicle mode. Grab the TAV version if you can, it’s a perfect example of how a great paintjob can make a difference.

Overall – Megatronus
It’s not like we get a toy of one of the Original 13 Primes every day (though we do have an Alpha Trion coming up in the Titans Retun toyline) so that alone makes him worth getting.  Besides this novelty there is not a lot to recommend this toy, it’s deinetly an ‘ok’ toy but not spectacular in any regard.

 

Toy Review – Gregevor

A basic colour repaint of RID(15) Strongarm (so a sex change straight off the bat!) which in itself is a pretty basic and uninspired toy.  I just got him for the name…

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The tale of his name is an interesting one.  G1 Swindle got recoloured into RID(01) Rollbar. This toy was then named in the Japanese version of the cartoon Greejeeber.  Now this recolour of RID(15) Strongarm has been reoloured as an homage RIDJP(01) Greejeeber but was deemed too hard for western fans to pronounce to got reduced to Gregevor.

I bought this both for my friend Greg, and myself TrevorGregevor – get it?!  That’s why mine is will be kept MOSC, because after buying and playing with Strongarm I know I’ll enjoy his name more than the toy.

 

Please note: None of these figures reviewed are available in Australia.  If you are after them you are best to order them from a Japanese online store.